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The Arcade
Real Pinball
Sometime I want to see.
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<blockquote data-quote="vikingerik" data-source="post: 286820" data-attributes="member: 3745"><p>That's totally different. That's not reacting to and flipping at the ball through roundtrip internet latency. I think BRUSA H2H doesn't even send ball coordinates at all. You never see the other player's ball. Your machine only needs to know what shots the other player made. That's all BRUSA needs to send, and it's okay if that message arrives even half a second late, as long as there's logic to handle conflicts if both players make the same shot during the latency interval (just a timestamp on the message is probably enough.) I played BRUSA over dial-up way back when and it worked fine, but that's not at all the same thing as flipping at a remote ball in real-time.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 286820, member: 3745"] That's totally different. That's not reacting to and flipping at the ball through roundtrip internet latency. I think BRUSA H2H doesn't even send ball coordinates at all. You never see the other player's ball. Your machine only needs to know what shots the other player made. That's all BRUSA needs to send, and it's okay if that message arrives even half a second late, as long as there's logic to handle conflicts if both players make the same shot during the latency interval (just a timestamp on the message is probably enough.) I played BRUSA over dial-up way back when and it worked fine, but that's not at all the same thing as flipping at a remote ball in real-time. [/QUOTE]
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Mar 3, 2025
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