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Farsight Studios
The Pinball Arcade / Farsight Studios
Sounds
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<blockquote data-quote="mmmagnetic" data-source="post: 25505" data-attributes="member: 558"><p>I absolutely agree. Just like the engine sound, the rubble hitting the metal and the tires squealing in racing games, the mechanical sounds in pinball are a bit part of the overall satisfaction for me.</p><p></p><p>I mean, wouldn't just recording a handful of samples for each element with a good mic suffice? The samples in TPA sound so muffled, weak and dull, like something from a hollow plastic toy, not something powered by strong solenoids, and they seem pretty low in bitrate and khz as well.</p><p></p><p>Sound effects in general seems to be a part of videogames that's rarely talked about, which is a shame.</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 25505, member: 558"] I absolutely agree. Just like the engine sound, the rubble hitting the metal and the tires squealing in racing games, the mechanical sounds in pinball are a bit part of the overall satisfaction for me. I mean, wouldn't just recording a handful of samples for each element with a good mic suffice? The samples in TPA sound so muffled, weak and dull, like something from a hollow plastic toy, not something powered by strong solenoids, and they seem pretty low in bitrate and khz as well. Sound effects in general seems to be a part of videogames that's rarely talked about, which is a shame. [/QUOTE]
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