Normal
Coming from playing Pinball Arcade pretty much exclusively, the nudging on South Park pinball definitely works differently. The ball won't move nearly as much so you can't nudge well in advance of a STDM drain like you would on TPA to change the ball path. However, if you time your nudge just as the ball is about to go down an outlane or just as it's approaching the edge of a raised flipper, you'll hear a *BLOOP* sound effect and the ball will magically bump out of the outlane. It's a much less realistic effect, but seems geared toward allowing a save if you get the timing right.Meanwhile, I'm having a lot of fun with both tables but they do seem pretty difficult. The Wizard Modes seem on par with Medieval Madness or Attack From Mars in difficultly to reach them, and neither table doles out many extra balls.
Coming from playing Pinball Arcade pretty much exclusively, the nudging on South Park pinball definitely works differently. The ball won't move nearly as much so you can't nudge well in advance of a STDM drain like you would on TPA to change the ball path. However, if you time your nudge just as the ball is about to go down an outlane or just as it's approaching the edge of a raised flipper, you'll hear a *BLOOP* sound effect and the ball will magically bump out of the outlane. It's a much less realistic effect, but seems geared toward allowing a save if you get the timing right.
Meanwhile, I'm having a lot of fun with both tables but they do seem pretty difficult. The Wizard Modes seem on par with Medieval Madness or Attack From Mars in difficultly to reach them, and neither table doles out many extra balls.