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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
[SPA] The iOS Version Looks Terrible
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<blockquote data-quote="Slam23" data-source="post: 253715" data-attributes="member: 896"><p>Good find [MENTION=2241]Extork[/MENTION] ! I forgot about this, but I seem to remember that this also worked in an earlier similar TPA bug. I have been playing some Star Trek, and got to third place with a better than average game. Would have been nice to save it.</p><p></p><p>In regard to SPA: it's a work in progress for sure on iOS. But I like having the chance of playing around it with right now instead of later, and it is in a playable state. I think that it's also a brave choice because Farsight had to know they would catch some flak for this. </p><p></p><p>These are points for improvement:</p><p>- lighting (overall it's on the dark side, no SW-pun intended)</p><p>- camera: all angles are quite far off the table in my opinion, this could use some tweaks. I do think placing menu items on the glass plate are a nice touch, but I would like to get the table more up and close for that. </p><p>- UI: placement of a lot of elements are off. Also I don't find the table selection menu intuitive. </p><p>- Nudging: is it me or does the touch nudging not work properly, and/or is the usual F scheme I use different in positioning? I have trouble nudging in SPA, while not having that problem at all in TPA</p><p>- Physics: I like how all tables feel slightly different, but they all are a bit like High Roller Casino on the whole. So the ball is difficult to cradle on the flippers, and shot angles feel slightly off, definitely geared toward the lateral and not central side (i.e. it feels that I have to shoot really early to hit something in the center of the table).</p><p>- Sound/Music: definitely an improvement in quality inside tables in comparison to TPA, very crisp. Although I think that the ambient sounds in the main menu are a nice idea to emulate the feel of a real live arcade, I rather have (the choice of) music instead.</p><p></p><p>I haven't had much experience with the featured new tables, but as far as I remember especially Star Trek does play like it's IRL counterpart, even with the physics of ball control slightly off. I played on a real one that invariably sent balls that were locked behind the Vengeance target SDTM, so it's nice to have the SPA one not do that! I did find the side ramp easier on the real table though, especially looping it a few times. A specific problem with Mustang is that you either have a high camera and see the rollovers, or have a shallow one, and not see the rollovers.</p></blockquote><p></p>
[QUOTE="Slam23, post: 253715, member: 896"] Good find [MENTION=2241]Extork[/MENTION] ! I forgot about this, but I seem to remember that this also worked in an earlier similar TPA bug. I have been playing some Star Trek, and got to third place with a better than average game. Would have been nice to save it. In regard to SPA: it's a work in progress for sure on iOS. But I like having the chance of playing around it with right now instead of later, and it is in a playable state. I think that it's also a brave choice because Farsight had to know they would catch some flak for this. These are points for improvement: - lighting (overall it's on the dark side, no SW-pun intended) - camera: all angles are quite far off the table in my opinion, this could use some tweaks. I do think placing menu items on the glass plate are a nice touch, but I would like to get the table more up and close for that. - UI: placement of a lot of elements are off. Also I don't find the table selection menu intuitive. - Nudging: is it me or does the touch nudging not work properly, and/or is the usual F scheme I use different in positioning? I have trouble nudging in SPA, while not having that problem at all in TPA - Physics: I like how all tables feel slightly different, but they all are a bit like High Roller Casino on the whole. So the ball is difficult to cradle on the flippers, and shot angles feel slightly off, definitely geared toward the lateral and not central side (i.e. it feels that I have to shoot really early to hit something in the center of the table). - Sound/Music: definitely an improvement in quality inside tables in comparison to TPA, very crisp. Although I think that the ambient sounds in the main menu are a nice idea to emulate the feel of a real live arcade, I rather have (the choice of) music instead. I haven't had much experience with the featured new tables, but as far as I remember especially Star Trek does play like it's IRL counterpart, even with the physics of ball control slightly off. I played on a real one that invariably sent balls that were locked behind the Vengeance target SDTM, so it's nice to have the SPA one not do that! I did find the side ramp easier on the real table though, especially looping it a few times. A specific problem with Mustang is that you either have a high camera and see the rollovers, or have a shallow one, and not see the rollovers. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
[SPA] The iOS Version Looks Terrible
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