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Farsight Studios
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ST:TNG Tactics and Strategies
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<blockquote data-quote="vikingerik" data-source="post: 112953" data-attributes="member: 3745"><p>I just got TPA with the Steam release, and been focusing on high end strategy on STTNG. Final Frontier vs Borg Multiball is indeed a very interesting question. They definitely compete with each other: the choice between missions or ball locks arises very often, both at ball launch and on every left flipper shot.</p><p></p><p>I'm now pretty sure Borg Multiball outclasses Final Frontier in the long run. Final Frontier is a fine way to medium-high scores if your goal is something like the Q Continuum at 10B to 20B. But only Borg Multiball has the power to really break into the stratosphere at 100B-plus. The problem is Final Frontier's maximum of 250M per shot. The Borg jackpot grows without limit throughout the whole game. And Borg feeds on itself, since each Borg MB keeps raising the jackpot for all future Borg MBs. FF doesn't do that.</p><p></p><p>Some say the lock lane shot is hard to hit on TPA. I find it pretty easy, with the caveat that a running shot never makes it all the way into the lock scoop. I can hit the lock lane 90% with a trapped ball though. I also have quite a bit of success hitting the lock lane from a hold pass on a ball coming to the right flipper from the Beta or Delta ramps.</p><p></p><p>That's not to say you should ignore FF completely. On a running shot that won't be able to make the lock scoop, Mission Start is worth shooting, especially of course if it's Q with the third lock lit. So eventually a long game will get FF a couple times. But don't worry about artifacts from the missions, you'll collect enough from holodecks and warp factor 8.</p><p></p><p></p><p></p><p>The Search the Galaxy goal requires winning the mode in perfect fashion for two artifacts. You need to hit Alpha - Beta - Delta in order and then also the Neutral Zone which is Gamma quadrant.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 112953, member: 3745"] I just got TPA with the Steam release, and been focusing on high end strategy on STTNG. Final Frontier vs Borg Multiball is indeed a very interesting question. They definitely compete with each other: the choice between missions or ball locks arises very often, both at ball launch and on every left flipper shot. I'm now pretty sure Borg Multiball outclasses Final Frontier in the long run. Final Frontier is a fine way to medium-high scores if your goal is something like the Q Continuum at 10B to 20B. But only Borg Multiball has the power to really break into the stratosphere at 100B-plus. The problem is Final Frontier's maximum of 250M per shot. The Borg jackpot grows without limit throughout the whole game. And Borg feeds on itself, since each Borg MB keeps raising the jackpot for all future Borg MBs. FF doesn't do that. Some say the lock lane shot is hard to hit on TPA. I find it pretty easy, with the caveat that a running shot never makes it all the way into the lock scoop. I can hit the lock lane 90% with a trapped ball though. I also have quite a bit of success hitting the lock lane from a hold pass on a ball coming to the right flipper from the Beta or Delta ramps. That's not to say you should ignore FF completely. On a running shot that won't be able to make the lock scoop, Mission Start is worth shooting, especially of course if it's Q with the third lock lit. So eventually a long game will get FF a couple times. But don't worry about artifacts from the missions, you'll collect enough from holodecks and warp factor 8. The Search the Galaxy goal requires winning the mode in perfect fashion for two artifacts. You need to hit Alpha - Beta - Delta in order and then also the Neutral Zone which is Gamma quadrant. [/QUOTE]
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