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<blockquote data-quote="Zaphod77" data-source="post: 146401" data-attributes="member: 2101"><p>The spinner is boosted by the drain rift targets (chuckle) (Time Rift). It starts at 1k per spin, and it goes up 1k per Time Rift hit, and will not go above 30k per hit by hitting those targets. BUT see below.</p><p></p><p>At warp 4, the spinner becomes lit, and scores 100x it's value. Before you reach warp 4, it scores it's normal value. Draining unlights it, but going though the factors does not. This "maxes" at 3 million per spin, which outscores many mode shots, but see below. </p><p>At Warp Factor 6, return lane is lit. this will turn on super spinnner, for 10 million a spin. This is pretty nice, and can outscore a MAXED final frontier shot, and is usually disabled in tournaments for this reason. But see below.</p><p>At warp factor 7, DOUBLE SPINNER is turned on. this DOUBLES the current spinner value permanently, without regard to the 30k max. the TRUE max is 255k, which then goes to 25.5 million when the spinner is lit. at this point, you get some good spinner action, and you are getting over 700 million a shot until the ball drains! so if you go through the warp factors enough times you are getting 25.5 million a spin for most of the rest of the game. UBER SCORING! </p><p></p><p>That's what people mean when they say the spinner outclasses everything else in the game. Once the spinner is maxed by 5 to 8 trips through the warp factors, if you got that Picard Maneuver down, your score flies up so fast it's not even funny. Now keep this up with a ball trapped on the left flipper during borg multiball. Dear gods. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Tested with ball control on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zaphod77, post: 146401, member: 2101"] The spinner is boosted by the drain rift targets (chuckle) (Time Rift). It starts at 1k per spin, and it goes up 1k per Time Rift hit, and will not go above 30k per hit by hitting those targets. BUT see below. At warp 4, the spinner becomes lit, and scores 100x it's value. Before you reach warp 4, it scores it's normal value. Draining unlights it, but going though the factors does not. This "maxes" at 3 million per spin, which outscores many mode shots, but see below. At Warp Factor 6, return lane is lit. this will turn on super spinnner, for 10 million a spin. This is pretty nice, and can outscore a MAXED final frontier shot, and is usually disabled in tournaments for this reason. But see below. At warp factor 7, DOUBLE SPINNER is turned on. this DOUBLES the current spinner value permanently, without regard to the 30k max. the TRUE max is 255k, which then goes to 25.5 million when the spinner is lit. at this point, you get some good spinner action, and you are getting over 700 million a shot until the ball drains! so if you go through the warp factors enough times you are getting 25.5 million a spin for most of the rest of the game. UBER SCORING! That's what people mean when they say the spinner outclasses everything else in the game. Once the spinner is maxed by 5 to 8 trips through the warp factors, if you got that Picard Maneuver down, your score flies up so fast it's not even funny. Now keep this up with a ball trapped on the left flipper during borg multiball. Dear gods. :) Tested with ball control on. :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
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ST:TNG Tactics and Strategies
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