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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Star Wars Pinball VR
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<blockquote data-quote="zmcvay" data-source="post: 296255" data-attributes="member: 4746"><p>Disappointing to hear people are having issues. I rechecked today to make sure it wasn't an enthusiasm issue on my part. For note, I'm using a fresh out of the box Oculus Quest 2 (256 GB model) that I just picked up on sale last week. Playing in headset mode, not using the link cable, using the Star Wars Pinball VR app purchased from the Oculus Quest store directly.</p><p></p><p>I still won't have time to deep dive until this weekend at the earliest, but I booted up for a couple of games this morning, Empire Strikes Back (which I'm very familiar with) and the new Mandalorian table.</p><p></p><p>Empire looked great for the most part. There is a downgrade in sharpness from playing on the PC directly, but that's par for the course with most VR apps and no different to my eyes than other pinball VR I've used. I can't screenshot it, but the only visual issues I see are, for example, the SKY letters on the back lanes look a bit wavy and flicker a bit, but are still legible. I can read the dot matrix board with no issues. If I bend over to look closer, textures at the table back all look fine.</p><p></p><p>Mandalorian had more going on in the back of the table, so the back table blurriness was a bit more pronounced. I could still from a standing position read the "THRUST" target at the back of the table just fine for example even if it wasn't as sharp as things farther up. The Mandalorian insignia targets again look like something with bad anti-aliasing on a PC game and have some flicker, but I can tell what they are just fine. Leaning forward a bit to focus on the back table makes those issues go away. That's about as much as I can describe for the level of graphics blurriness I can see with my setup, and it doesn't seem any different from apps like Farsight's Stern VR app or FX2 VR.</p><p></p><p>What surprised me, and what I had to recheck was the above comments about framerates. And all I can say is that for those 2 games, I didn't see a single hiccup or stutter to the framerate, which would have been much more of a deal breaker. That in particular was what I was more worried about running on the Quest 2 Hardware. Physics on the Empire table in particular seemed an improvement over playing on Steam.</p><p></p><p>Just my 2 cents, if I encounter issues that deviate heavily from what I posted I'll update my impressions. Otherwise I'm not sure why it's working better for me than the impressions above. It's possible this was just heavily optimized for the Quest 2 hardware.</p></blockquote><p></p>
[QUOTE="zmcvay, post: 296255, member: 4746"] Disappointing to hear people are having issues. I rechecked today to make sure it wasn't an enthusiasm issue on my part. For note, I'm using a fresh out of the box Oculus Quest 2 (256 GB model) that I just picked up on sale last week. Playing in headset mode, not using the link cable, using the Star Wars Pinball VR app purchased from the Oculus Quest store directly. I still won't have time to deep dive until this weekend at the earliest, but I booted up for a couple of games this morning, Empire Strikes Back (which I'm very familiar with) and the new Mandalorian table. Empire looked great for the most part. There is a downgrade in sharpness from playing on the PC directly, but that's par for the course with most VR apps and no different to my eyes than other pinball VR I've used. I can't screenshot it, but the only visual issues I see are, for example, the SKY letters on the back lanes look a bit wavy and flicker a bit, but are still legible. I can read the dot matrix board with no issues. If I bend over to look closer, textures at the table back all look fine. Mandalorian had more going on in the back of the table, so the back table blurriness was a bit more pronounced. I could still from a standing position read the "THRUST" target at the back of the table just fine for example even if it wasn't as sharp as things farther up. The Mandalorian insignia targets again look like something with bad anti-aliasing on a PC game and have some flicker, but I can tell what they are just fine. Leaning forward a bit to focus on the back table makes those issues go away. That's about as much as I can describe for the level of graphics blurriness I can see with my setup, and it doesn't seem any different from apps like Farsight's Stern VR app or FX2 VR. What surprised me, and what I had to recheck was the above comments about framerates. And all I can say is that for those 2 games, I didn't see a single hiccup or stutter to the framerate, which would have been much more of a deal breaker. That in particular was what I was more worried about running on the Quest 2 Hardware. Physics on the Empire table in particular seemed an improvement over playing on Steam. Just my 2 cents, if I encounter issues that deviate heavily from what I posted I'll update my impressions. Otherwise I'm not sure why it's working better for me than the impressions above. It's possible this was just heavily optimized for the Quest 2 hardware. [/QUOTE]
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Table Talk: Zen Originals and Licensed Tables
Star Wars Pinball VR
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