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Stern Star Wars Revealed
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<blockquote data-quote="shutyertrap" data-source="post: 287503" data-attributes="member: 134"><p>Did you mean to type Star Wars? No Death Star on the Star Trek table! I've had a few goes on the SW table and don't care for it at all. It's not a friendly table to just walk up to and play. Too many options right off the bat in selecting character, you don't even know what to be shooting for to maximize what choosing that character even does for you, and then it's just unsatisfying shot selections, especially on the Pro (Premium adds a little satisfaction).</p><p></p><p>The Episode I machine sucks. RFM is better, the humor really carries it, but the thing I dislike about both of them is not being able to see the rear of the playfield. Seeing the ball travel on ramps and habitrails, that's what makes certain shots feel good. It's why I love Whirlwind and Rollergames, why nailing Insanity Falls in WH2O satisfies so much. That fan layout of RFM means lots of empty middle and some holograms. I've played the whitewood of Wizard Blocks, and that would have been better. It wasn't a fan layout, you could see more on the playfield, and the holograms felt good 'hitting' with the ball.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 287503, member: 134"] Did you mean to type Star Wars? No Death Star on the Star Trek table! I've had a few goes on the SW table and don't care for it at all. It's not a friendly table to just walk up to and play. Too many options right off the bat in selecting character, you don't even know what to be shooting for to maximize what choosing that character even does for you, and then it's just unsatisfying shot selections, especially on the Pro (Premium adds a little satisfaction). The Episode I machine sucks. RFM is better, the humor really carries it, but the thing I dislike about both of them is not being able to see the rear of the playfield. Seeing the ball travel on ramps and habitrails, that's what makes certain shots feel good. It's why I love Whirlwind and Rollergames, why nailing Insanity Falls in WH2O satisfies so much. That fan layout of RFM means lots of empty middle and some holograms. I've played the whitewood of Wizard Blocks, and that would have been better. It wasn't a fan layout, you could see more on the playfield, and the holograms felt good 'hitting' with the ball. [/QUOTE]
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Stern Star Wars Revealed
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