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Farsight Studios
The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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<blockquote data-quote="brakel" data-source="post: 33397" data-attributes="member: 416"><p>It does make some amount of sense to make the video game versions of the tables a little easier. The difficulty of real pinball tables always had to be weighted so that the typical table would get so many plays per hour. Too easy and it wouldn't get enough plays because someone was racking up too many extra balls and/or games. Too hard and no one would want to play it again. The other part of too easy in an arcade setting is that you always want them to come back to try to get that one elusive goal that they haven't quite mastered and then if they master that one you want a few more. This wanting to go back to get another shot at completing "X" goal was what gave good pinball tables their longevity. People might master various aspects of the table but they haven't gotten that one magical game where it all comes together. Too easy of a table and the master pinballer would complete all the goals and then move on.</p><p></p><p>If you take this one step further you can say that the perfect pinball table was never made because there were always compromises made for the sake of keeping the table profitable. So when a video game simulation is made should it be made to the specifications of the original creator (or as close to that as we can surmise) or should it be made to the specifications of the arcade owner? Some of this covered in the operator's menu. Some are done with after market mods to outlanes and posts and what not.</p><p></p><p>Having said that, a home or mobile game where no one makes money on multiple replays should really have a difficulty slider or access to control those things that make them easier or harder.</p></blockquote><p></p>
[QUOTE="brakel, post: 33397, member: 416"] It does make some amount of sense to make the video game versions of the tables a little easier. The difficulty of real pinball tables always had to be weighted so that the typical table would get so many plays per hour. Too easy and it wouldn't get enough plays because someone was racking up too many extra balls and/or games. Too hard and no one would want to play it again. The other part of too easy in an arcade setting is that you always want them to come back to try to get that one elusive goal that they haven't quite mastered and then if they master that one you want a few more. This wanting to go back to get another shot at completing "X" goal was what gave good pinball tables their longevity. People might master various aspects of the table but they haven't gotten that one magical game where it all comes together. Too easy of a table and the master pinballer would complete all the goals and then move on. If you take this one step further you can say that the perfect pinball table was never made because there were always compromises made for the sake of keeping the table profitable. So when a video game simulation is made should it be made to the specifications of the original creator (or as close to that as we can surmise) or should it be made to the specifications of the arcade owner? Some of this covered in the operator's menu. Some are done with after market mods to outlanes and posts and what not. Having said that, a home or mobile game where no one makes money on multiple replays should really have a difficulty slider or access to control those things that make them easier or harder. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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