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Farsight Studios
The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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<blockquote data-quote="Rudy" data-source="post: 33427" data-attributes="member: 1233"><p>If only it were possible to wipe achievements so that people who claim that the game is "too easy" will forever be without the wizard goals in Ripley's Believe it or Not ><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I mean, I've played the game since the week it came out but I've never been able to get more than 4 Ripley letters (and my average is about 1-2), I can understand you guys getting a little frustrated about the game being too easy, but it's still too hard for the majority of players. Right now IS about the best combination of easy and hard, with the game being a little bit lenient to counter the fact that most pinball games were made to be easy drains. </p><p></p><p>We're getting a tournament mode eventually, so it'll be a lot harder for you to get extra balls (if you can get any extra balls, I don't know anything about it tbh) so games WILL be shorter and definitely trickier to get wizard goals/high scores. But getting that AND wanting the core game made harder? That's just overkill. You might like a Nintendo hard game because you can just about beat it, but for the rest of us who can't... it's just another added level of frustration. A level of frustration that might just be enough to go "That's it, I quit completely!"</p><p></p><p>It's a two way system: You may say that it's bad that TPA caters for 'casual' pinball fans because the tables aren't as authentic, whereas I could just as easily counter and say that if TPA was just as cheap and unforgiving to newcomers as real pinball tables then we wouldn't have The Twilight Zone or Star Trek:TNG as confirmed tables. Ok, maybe we'd have had The Twilight Zone but reduced backers from the original Kickstarter and the ST:TNG one would have turned the 'creeping over the line' total into an impossible ask. The failure of the ST:TNG kickstarter would have proved that future kickstarter projects might not have been sustainable (calming the optimism for future tables) and as a result we'd have singlehandedly managed to shoot TPA in the head with our own elitism.</p><p></p><p>And if the game is 'too easy' then why aren't you in the Leaderboard Top 10? And if you are, why aren't you aiming for No#1? Everyone has exactly the same 'handicap' and I can only think of Monster Bash where there's a clear gamebreaking score bug. </p><p></p><p>Basically I think it boils down to some people who will never be satisfied with any digital pinball game because they're romanticising over nostalgia, they're generally satisfied but say "It could do with some tweaking" because it doesn't feel exactly like a pinball table. It's never going to feel exactly like a pinball table because it's a digital recreation of a pinball table, and it could be 10-20 years until someone creates a gravity based engine that caters to every single pinball table anomaly. So far this is the best there is, and little tweak after little tweak will not only never satisfy anyone, but it'll make it impossible to ever 'learn' how to use the games physics if it keeps changing. Fixing bugs? Yes. Improving the flippers? Yes. Making it harder without giving any real consideration as to what would happen if it was made harder? No!</p></blockquote><p></p>
[QUOTE="Rudy, post: 33427, member: 1233"] If only it were possible to wipe achievements so that people who claim that the game is "too easy" will forever be without the wizard goals in Ripley's Believe it or Not >:D I mean, I've played the game since the week it came out but I've never been able to get more than 4 Ripley letters (and my average is about 1-2), I can understand you guys getting a little frustrated about the game being too easy, but it's still too hard for the majority of players. Right now IS about the best combination of easy and hard, with the game being a little bit lenient to counter the fact that most pinball games were made to be easy drains. We're getting a tournament mode eventually, so it'll be a lot harder for you to get extra balls (if you can get any extra balls, I don't know anything about it tbh) so games WILL be shorter and definitely trickier to get wizard goals/high scores. But getting that AND wanting the core game made harder? That's just overkill. You might like a Nintendo hard game because you can just about beat it, but for the rest of us who can't... it's just another added level of frustration. A level of frustration that might just be enough to go "That's it, I quit completely!" It's a two way system: You may say that it's bad that TPA caters for 'casual' pinball fans because the tables aren't as authentic, whereas I could just as easily counter and say that if TPA was just as cheap and unforgiving to newcomers as real pinball tables then we wouldn't have The Twilight Zone or Star Trek:TNG as confirmed tables. Ok, maybe we'd have had The Twilight Zone but reduced backers from the original Kickstarter and the ST:TNG one would have turned the 'creeping over the line' total into an impossible ask. The failure of the ST:TNG kickstarter would have proved that future kickstarter projects might not have been sustainable (calming the optimism for future tables) and as a result we'd have singlehandedly managed to shoot TPA in the head with our own elitism. And if the game is 'too easy' then why aren't you in the Leaderboard Top 10? And if you are, why aren't you aiming for No#1? Everyone has exactly the same 'handicap' and I can only think of Monster Bash where there's a clear gamebreaking score bug. Basically I think it boils down to some people who will never be satisfied with any digital pinball game because they're romanticising over nostalgia, they're generally satisfied but say "It could do with some tweaking" because it doesn't feel exactly like a pinball table. It's never going to feel exactly like a pinball table because it's a digital recreation of a pinball table, and it could be 10-20 years until someone creates a gravity based engine that caters to every single pinball table anomaly. So far this is the best there is, and little tweak after little tweak will not only never satisfy anyone, but it'll make it impossible to ever 'learn' how to use the games physics if it keeps changing. Fixing bugs? Yes. Improving the flippers? Yes. Making it harder without giving any real consideration as to what would happen if it was made harder? No! [/QUOTE]
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The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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