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Farsight Studios
The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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<blockquote data-quote="shutyertrap" data-source="post: 33561" data-attributes="member: 134"><p>The only table I've seen TPA actually make a shot easier, as in you can actually see it happen, is MM. Its the catapult shot, where I've seen multiple times the ball get right up near the entrance, and then magically get pulled through the wall into the catapult! Its on shots where the ball reaches the apex of going up but doesn't have quite enough to make it all the way to bounce into the lane. Normally it'd fall right back down to your flippers, but now and then the magical pin fairy takes over and frame jumps that ball into place. Kinda comical.</p><p></p><p>The other thing that amuses me with ANY virtual pinball, is we're getting new in box performance for these tables. I love that, cause I've never played a table myself that was 100% the way it should be. The flip side of that is when I do get to play a real table, I'm griping the entire time cause all I'm noticing are the flaws and wonky aspects! I was playing a LoTR table recently, and there were 2 balls trapped near the top because of a broken plastic. My first thought was, where's the 'call game attendant' button? Fortunately the owner of the place had keys to the table, so he cleared the balls, took out the broken piece, gave me 2 credits. Sweat! But then I had to deal with flippers that were at about 90% strength, a path of the dead that didn't light up at all (its supposed to, right?), and various other things. Not saying it wasn't fun, but we're spoiled by the digital perfection of TPA. Even with its flaws.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 33561, member: 134"] The only table I've seen TPA actually make a shot easier, as in you can actually see it happen, is MM. Its the catapult shot, where I've seen multiple times the ball get right up near the entrance, and then magically get pulled through the wall into the catapult! Its on shots where the ball reaches the apex of going up but doesn't have quite enough to make it all the way to bounce into the lane. Normally it'd fall right back down to your flippers, but now and then the magical pin fairy takes over and frame jumps that ball into place. Kinda comical. The other thing that amuses me with ANY virtual pinball, is we're getting new in box performance for these tables. I love that, cause I've never played a table myself that was 100% the way it should be. The flip side of that is when I do get to play a real table, I'm griping the entire time cause all I'm noticing are the flaws and wonky aspects! I was playing a LoTR table recently, and there were 2 balls trapped near the top because of a broken plastic. My first thought was, where's the 'call game attendant' button? Fortunately the owner of the place had keys to the table, so he cleared the balls, took out the broken piece, gave me 2 credits. Sweat! But then I had to deal with flippers that were at about 90% strength, a path of the dead that didn't light up at all (its supposed to, right?), and various other things. Not saying it wasn't fun, but we're spoiled by the digital perfection of TPA. Even with its flaws. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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