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Farsight Studios
The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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<blockquote data-quote="Senor Herer" data-source="post: 33662" data-attributes="member: 1323"><p>Post nailed it.</p><p></p><p>I don't think the tables are too easy. I've had a top ten on XBLA on Ripley's and a top 100 on most of the rest so I'm no chump but I've still not nailed all the wizard modes on all the tables.</p><p></p><p>Digital pinball is always inherently going to be easier to master than real pinball. No matter how good the physics, it's still a closed system with no changes over time. No two pins play alike but all versions of TPA do, and TPA doesn't have things like wear and tear, worn rubbers, weakened flippers etc. </p><p></p><p>Also, a simulation is always going to be predictable to some degree. Once you can predict something you can exploit it, like the kickouts on most tables, and that's pretty much true of all games and all coin operated games in particular.</p><p></p><p>The real benefit of a closed system digital simulation is that scores are directly comparable to all players on that platform, which certainly isn't the case with real tables.</p><p></p><p>I think the difficulty of the tables so far is pitched just right. More please <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Senor Herer, post: 33662, member: 1323"] Post nailed it. I don't think the tables are too easy. I've had a top ten on XBLA on Ripley's and a top 100 on most of the rest so I'm no chump but I've still not nailed all the wizard modes on all the tables. Digital pinball is always inherently going to be easier to master than real pinball. No matter how good the physics, it's still a closed system with no changes over time. No two pins play alike but all versions of TPA do, and TPA doesn't have things like wear and tear, worn rubbers, weakened flippers etc. Also, a simulation is always going to be predictable to some degree. Once you can predict something you can exploit it, like the kickouts on most tables, and that's pretty much true of all games and all coin operated games in particular. The real benefit of a closed system digital simulation is that scores are directly comparable to all players on that platform, which certainly isn't the case with real tables. I think the difficulty of the tables so far is pitched just right. More please :cool: [/QUOTE]
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The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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