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Farsight Studios
The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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<blockquote data-quote="Matt McIrvin" data-source="post: 33722" data-attributes="member: 590"><p>Disagreement about appropriate difficulty levels seems to be something that goes on in every online discussion about a game. In every gaming community there are always going to be players of different skill levels, who approach the game with different levels of seriousness. More casual, lower-skilled players who are having fun at lower difficulty levels get upset if it gets harder. More competitive players worry about games in general being dumbed down and want scores to make stark distinctions between lower- and higher-skilled players. The rhetoric can get quite heated; I've seen one game critic liken Mario Kart Wii to Communism.</p><p></p><p>(TVTropes calls the camps "Scrubs" and "Stop Having Fun Guys", by the names that they might apply to each other.)</p><p></p><p>In this case, there's an additional dimension in that the games are adaptations of physical pinball games that are usually harder, so the advocates of higher difficulty can usually make a case from authenticity.</p><p></p><p>I seem to like them harder, not because my skills are excellent (by the standards of these forums they are actually quite poor), but because I have a short attention span and get bored by long balls. When I play Harley-Davidson in TPA, my mind starts to wander around the third or fourth multiball. It's probably a product of being brought up on the kind of 1980s videogames where one hit will always kill your guy.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 33722, member: 590"] Disagreement about appropriate difficulty levels seems to be something that goes on in every online discussion about a game. In every gaming community there are always going to be players of different skill levels, who approach the game with different levels of seriousness. More casual, lower-skilled players who are having fun at lower difficulty levels get upset if it gets harder. More competitive players worry about games in general being dumbed down and want scores to make stark distinctions between lower- and higher-skilled players. The rhetoric can get quite heated; I've seen one game critic liken Mario Kart Wii to Communism. (TVTropes calls the camps "Scrubs" and "Stop Having Fun Guys", by the names that they might apply to each other.) In this case, there's an additional dimension in that the games are adaptations of physical pinball games that are usually harder, so the advocates of higher difficulty can usually make a case from authenticity. I seem to like them harder, not because my skills are excellent (by the standards of these forums they are actually quite poor), but because I have a short attention span and get bored by long balls. When I play Harley-Davidson in TPA, my mind starts to wander around the third or fourth multiball. It's probably a product of being brought up on the kind of 1980s videogames where one hit will always kill your guy. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Stop making the tables easier!
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