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I have tried your strategy now and I believe the major contribution in your fantastic guide are the safe/risky/forbidden shots guides. It provides a good strategy to "unlock" the game but I wouldn't say that this makes the game tight or "not wild". No matter how good you are it is virtually impossible to control this game, it's just too bouncy and irratic.


So, although this guide by far offers the best advices on this table, it sure doesn't make it "easy" to kick that 3M-goal...it just gives you a standing chance! This table, as with all pinball, is a matter of chance and by playing a lot of games with a good probability, you will in the end make your goal.


I am not too sure about the cradling-advice. The flippers are to horizontal to efficiently cradle the balls, I would say that only every 2nd ball can be cradled safely. Some can be cradled well by nudging them from one end to the other (which reduces the speed). But, cradling as a strategy will allow for too many risky drains where it slowly drops off the end of the flipper (which is a horrible drain!).


I find the bonus collecting-hole shot being really difficult, by the way. Can you guys make it on a consistent basis?


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