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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Xenon (1980)
Strategy.
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<blockquote data-quote="phreaker47" data-source="post: 217967" data-attributes="member: 853"><p>So far I've managed 12M+ but I'll do better.</p><p></p><p>Most or all of this has been said already...</p><p></p><p>#1 priority is get the extra ball on every ball, then work on MB/tube shots while you have that in the bank. And do this by hitting the left spinner to hit the rollover buttons that score drop targets, rather than the targets themselves. Then in the process, lock the ball when that's lit. Nudging is extremely useful and the table is quite tolerant of a lot of it. Just never nudge twice in a row hard. Dodge STDM drains with it and to try to hit rollovers/saucer up top when it's not a good roll.</p><p></p><p>When you already have the EB and you have MB going, rack up the tube shots at 90k each (you'll reach that easily) all you can. When you are back to single ball, go back to spinner/MB or just keep hitting tube shots (I'm still unsure what the better strategy is between those things).</p><p></p><p>Post transfers are easy in both directions... doing the 'flick' as quickly as possible on either side gives the best results for this table.</p><p></p><p>Oh and they did a good job with making sure the tube shot eject gives a variety of results... imagine if the ball could be caught every time, the game would be another leaderboard based on who could stand playing the longest...lel.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 217967, member: 853"] So far I've managed 12M+ but I'll do better. Most or all of this has been said already... #1 priority is get the extra ball on every ball, then work on MB/tube shots while you have that in the bank. And do this by hitting the left spinner to hit the rollover buttons that score drop targets, rather than the targets themselves. Then in the process, lock the ball when that's lit. Nudging is extremely useful and the table is quite tolerant of a lot of it. Just never nudge twice in a row hard. Dodge STDM drains with it and to try to hit rollovers/saucer up top when it's not a good roll. When you already have the EB and you have MB going, rack up the tube shots at 90k each (you'll reach that easily) all you can. When you are back to single ball, go back to spinner/MB or just keep hitting tube shots (I'm still unsure what the better strategy is between those things). Post transfers are easy in both directions... doing the 'flick' as quickly as possible on either side gives the best results for this table. Oh and they did a good job with making sure the tube shot eject gives a variety of results... imagine if the ball could be caught every time, the game would be another leaderboard based on who could stand playing the longest...lel. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Xenon (1980)
Strategy.
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