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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Haunted House (1982)
Strategy?
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 176369" data-attributes="member: 4106"><p>tl;dr - it's BH, but on steroids or some kind of mind-altering substance.</p><p></p><p>In overall terms, the strategy isn't much different from Black Hole:</p><p>1. Collect an EB/Special (EBs are easy to light, a pain to collect; the lower-level Special is easiest to collect, most difficult to light; upper-level Special is easiest to light, most difficult to collect)</p><p>2. Get the 2x bonus score multiplier going on all three levels (very difficult to do; at least once you get one lit, it carries over to the next ball so you get two cracks before having to light it all over again)</p><p>3. Max the end-of-ball bonus multiplier at 5x (easy to do)</p><p>4. Build up the end-of-ball bonus to its max (just keep the ball in play, easier said than done of course *cough*flipper gap*cough*).</p><p></p><p>The difference from BH is that regular game scoring can also be multiplied, although only for one level at any one time - it's explained, but I still don't get it - and regular game scoring is worthwhile even after the bonus is maxed.</p><p></p><p>[Edit] I'll also add that, unlike BH, you can't just keep easily feeding the lower level over and over (and there's no nice 1000-point spinner shot to go along with it either).</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 176369, member: 4106"] tl;dr - it's BH, but on steroids or some kind of mind-altering substance. In overall terms, the strategy isn't much different from Black Hole: 1. Collect an EB/Special (EBs are easy to light, a pain to collect; the lower-level Special is easiest to collect, most difficult to light; upper-level Special is easiest to light, most difficult to collect) 2. Get the 2x bonus score multiplier going on all three levels (very difficult to do; at least once you get one lit, it carries over to the next ball so you get two cracks before having to light it all over again) 3. Max the end-of-ball bonus multiplier at 5x (easy to do) 4. Build up the end-of-ball bonus to its max (just keep the ball in play, easier said than done of course *cough*flipper gap*cough*). The difference from BH is that regular game scoring can also be multiplied, although only for one level at any one time - it's explained, but I still don't get it - and regular game scoring is worthwhile even after the bonus is maxed. [Edit] I'll also add that, unlike BH, you can't just keep easily feeding the lower level over and over (and there's no nice 1000-point spinner shot to go along with it either). [/QUOTE]
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