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Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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<blockquote data-quote="Sean DonCarlos" data-source="post: 42100" data-attributes="member: 152"><p>All Extra Hard settings will do on TZ is unlight the piano and slot machine at the beginning of each ball, make reaching multiball slightly harder, and increase the number of Robots that have to be collected for the first extra ball. Against someone like me who can make left ramp - right ramp - piano 3-ways in his sleep (which will immediately spell GUM-BALL to light a lock, light both the slot machine and piano, and collect the lit piano...oh, and the combo scores 10M), it doesn't really do anything other than annoy me slightly.</p><p></p><p>It's the table's collision mesh that needs adjustment...and that bar in the bumpers needs to come out.</p><p></p><p></p><p>If you're speaking of Bowen Kerin's tutorial video for Twilight Zone on the PAPA site, he never reaches Lost in the Zone in that game. I don't even think he gets close, maybe 8 or 9 door panels?</p><p></p><p>Lost in the Zone is comparable to Atlantis in that they're both the final wizard modes reached by playing all the other modes. But Lost in the Zone is definitely easier to reach on a real TZ than Atlantis is to reach on a real RBION. What makes TZ harder than RBION isn't the relative difficulty of the wizard modes, it's the relative difficulty of merely keeping the ball alive. RBION you can make a bunch of inaccurate shots and still keep the ball in play; on a real TZ the penalty for inaccurate shots is often instant draining.</p><p></p><p>To give you an idea of the difficulty of reaching Lost in the Zone on the real TZ, in over a thousand games I've made it there 3 times. Two of those times I was specifically aiming for it to the exclusion of points I might have scored elsewhere (regular multiball or Powerball Mania). I've only reached it once in playing a balanced game for score.</p><p></p><p><strong>EDIT:</strong></p><p></p><p>Which is why I'm suggesting to add the hard mode as an optional setting rather than replace the existing tables and cause a lot of uproar. But when I've just finished a four-hour game of TZ on the PC for 13.2 billion, I think an increase in difficulty is called for. (My longest game of TZ on the real machine is about 25 minutes.)</p><p></p><p>Another example, Theatre of Magic. I have an 8.5B high score. I know I can do better, but when it takes 2 hours just to <em>get</em> to the high score, I often A) don't have the time to do so, and B) can't work up the interest to do so. Hence why I think a hard mode would be ideal: if I want a marathon game, I can have that now, but if I only have 30 minutes to play on my lunch hour, that's hard to do unless I play something like Gorgar or Black Knight.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 42100, member: 152"] All Extra Hard settings will do on TZ is unlight the piano and slot machine at the beginning of each ball, make reaching multiball slightly harder, and increase the number of Robots that have to be collected for the first extra ball. Against someone like me who can make left ramp - right ramp - piano 3-ways in his sleep (which will immediately spell GUM-BALL to light a lock, light both the slot machine and piano, and collect the lit piano...oh, and the combo scores 10M), it doesn't really do anything other than annoy me slightly. It's the table's collision mesh that needs adjustment...and that bar in the bumpers needs to come out. If you're speaking of Bowen Kerin's tutorial video for Twilight Zone on the PAPA site, he never reaches Lost in the Zone in that game. I don't even think he gets close, maybe 8 or 9 door panels? Lost in the Zone is comparable to Atlantis in that they're both the final wizard modes reached by playing all the other modes. But Lost in the Zone is definitely easier to reach on a real TZ than Atlantis is to reach on a real RBION. What makes TZ harder than RBION isn't the relative difficulty of the wizard modes, it's the relative difficulty of merely keeping the ball alive. RBION you can make a bunch of inaccurate shots and still keep the ball in play; on a real TZ the penalty for inaccurate shots is often instant draining. To give you an idea of the difficulty of reaching Lost in the Zone on the real TZ, in over a thousand games I've made it there 3 times. Two of those times I was specifically aiming for it to the exclusion of points I might have scored elsewhere (regular multiball or Powerball Mania). I've only reached it once in playing a balanced game for score. [B]EDIT:[/B] Which is why I'm suggesting to add the hard mode as an optional setting rather than replace the existing tables and cause a lot of uproar. But when I've just finished a four-hour game of TZ on the PC for 13.2 billion, I think an increase in difficulty is called for. (My longest game of TZ on the real machine is about 25 minutes.) Another example, Theatre of Magic. I have an 8.5B high score. I know I can do better, but when it takes 2 hours just to [I]get[/I] to the high score, I often A) don't have the time to do so, and B) can't work up the interest to do so. Hence why I think a hard mode would be ideal: if I want a marathon game, I can have that now, but if I only have 30 minutes to play on my lunch hour, that's hard to do unless I play something like Gorgar or Black Knight. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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