Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark W**a" data-source="post: 42106" data-attributes="member: 1196"><p>In real life, with the table set to it's hardest difficulty, 3 balls only with extra balls turned off, the outlane posts set as hard as they can be, WITH the rubbers removed, tight tilt settings, and maybe even some other difficulty mod I'm missing, "professional" players can still reach Lost in the Zone... Bowen talks in the tutorial about the player who did it, and said "even if I do get there, all the props go to ____ because he did it in the lights and stage of PAPA (tournament in front of people, pressure etc.)</p><p></p><p>On a table set up like that yea. But on a factory set board you can get away with quite a bit, which is welcoming for non expert players. Only the top 1% of even digital players can really keep the ball away from the outlanes, for everyone else they need the help. </p><p></p><p>At the end of the day I don't see astronomical scores on digital, and that suggests that the difficulty is right where it should be. On Xbox the scores are higher but that's IMO mostly due to the very lax tilt settings more than physics.</p><p></p><p></p><p></p><p>I hear ya. As an option, sure why not. </p><p></p><p>I'm all for options. Being able to jack up the difficulty by messing with the factory settings, removing rubbers, turning off extra balls, moving the outlane posts would be pretty fun. But I don't know about messing with the physics and collision meshes. Cirqus Voiltaire on 360 is a great example of bad difficulty on a digital game. Outlanes are a complete dice roll with no way to save yourself. Might as well be set to extremely hard the way it handles drains. On a real CV you'd be able to nudge and the ball wouldn't behave the way it does.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 42106, member: 1196"] In real life, with the table set to it's hardest difficulty, 3 balls only with extra balls turned off, the outlane posts set as hard as they can be, WITH the rubbers removed, tight tilt settings, and maybe even some other difficulty mod I'm missing, "professional" players can still reach Lost in the Zone... Bowen talks in the tutorial about the player who did it, and said "even if I do get there, all the props go to ____ because he did it in the lights and stage of PAPA (tournament in front of people, pressure etc.) On a table set up like that yea. But on a factory set board you can get away with quite a bit, which is welcoming for non expert players. Only the top 1% of even digital players can really keep the ball away from the outlanes, for everyone else they need the help. At the end of the day I don't see astronomical scores on digital, and that suggests that the difficulty is right where it should be. On Xbox the scores are higher but that's IMO mostly due to the very lax tilt settings more than physics. I hear ya. As an option, sure why not. I'm all for options. Being able to jack up the difficulty by messing with the factory settings, removing rubbers, turning off extra balls, moving the outlane posts would be pretty fun. But I don't know about messing with the physics and collision meshes. Cirqus Voiltaire on 360 is a great example of bad difficulty on a digital game. Outlanes are a complete dice roll with no way to save yourself. Might as well be set to extremely hard the way it handles drains. On a real CV you'd be able to nudge and the ball wouldn't behave the way it does. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top