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Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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<blockquote data-quote="Sean DonCarlos" data-source="post: 42109" data-attributes="member: 152"><p>Reading back through some of these posts, I've realized I'm sort of coming off as some sort of elitist prick. That's not my intent at all...anyone at CP Pinball knows I've had my fair share of lapses and stupidities. I've even gotten the Dracula here to exclaim "I feel like a blundering novice!" (which it will do if you have a <em>really</em> pathetic game...and I mean it has to be <em>really</em> bad).</p><p></p><p>Kolchak: If you have regular access to a real TZ, keep trying for LITZ. No video game will ever be able to adequately capture the light show that opens it (although the PC version makes a worthy try), nor the feeling of accomplishment - followed by overwhelming insanity! - the first time you play it. And no fair cheating your way there if the machine has the V9.4H ROMs! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><strong>EDIT:</strong> (I'm trying to have too many conversations at once!)</p><p></p><p>For the record, the TZ at CP Pinball is set up as follows: V9.4H ROM, medium settings, no ball saver, outlane posts about halfway up, no barrier in bumpers, no buy-in, limit 4 extra balls at once, sensitive yet manageable tilt, replay score = special = nothing (table's on free play). The replay score wanders between 195M and 245M, which theoretically means 90% of the scores are under that value. </p><p></p><p>But I'm sensing on the overall issue we agree: the current table should be left alone, and a harder/untuned table should be in place for those who want it.</p><p></p><p><strong>MORE EDIT:</strong> CV's outlanes only act that way on the mobile devices, where making the appropriate nudge (either diagonally up to clear the sling wall or a <em>soft</em> nudge horizontally to hopefully find the inlane) is difficult because of the control scheme. On the 360 I find CV's outlanes only slightly hungrier than "normal" outlanes.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 42109, member: 152"] Reading back through some of these posts, I've realized I'm sort of coming off as some sort of elitist prick. That's not my intent at all...anyone at CP Pinball knows I've had my fair share of lapses and stupidities. I've even gotten the Dracula here to exclaim "I feel like a blundering novice!" (which it will do if you have a [I]really[/I] pathetic game...and I mean it has to be [I]really[/I] bad). Kolchak: If you have regular access to a real TZ, keep trying for LITZ. No video game will ever be able to adequately capture the light show that opens it (although the PC version makes a worthy try), nor the feeling of accomplishment - followed by overwhelming insanity! - the first time you play it. And no fair cheating your way there if the machine has the V9.4H ROMs! ;) [B]EDIT:[/B] (I'm trying to have too many conversations at once!) For the record, the TZ at CP Pinball is set up as follows: V9.4H ROM, medium settings, no ball saver, outlane posts about halfway up, no barrier in bumpers, no buy-in, limit 4 extra balls at once, sensitive yet manageable tilt, replay score = special = nothing (table's on free play). The replay score wanders between 195M and 245M, which theoretically means 90% of the scores are under that value. But I'm sensing on the overall issue we agree: the current table should be left alone, and a harder/untuned table should be in place for those who want it. [B]MORE EDIT:[/B] CV's outlanes only act that way on the mobile devices, where making the appropriate nudge (either diagonally up to clear the sling wall or a [I]soft[/I] nudge horizontally to hopefully find the inlane) is difficult because of the control scheme. On the 360 I find CV's outlanes only slightly hungrier than "normal" outlanes. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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