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How much of the difference between real and TPA is the physics tweaks and how much is just  inherent in the digital world? In real life there are an infinite number of points on the rounded edge of the end of a flipper. Each one is going to give you a slightly different combination of power and trajectory. Same thing with posts and anything else you hit. In the digital world there are, by definition, a finite number of points on the end of a flipper and therefore a finite number of outcomes when shooting the ball at the end of the flipper.


I'm not arguing against making a harder mode that is closer to a real table's difficulty, but I'm curious how close they can get. I can see a time when there are perhaps a billion points on that rounded edge at the end of the flipper and on every other round thing on the table, but today the CPUs don't have the ability to calculate things that closely to reality. Once we get to the point of having billions of points on objects I think we will be much closer to simulating the real life results of those objects.


Given those limitations how much better can they do? Or a better question is what do you think that they change to make the tables easier for the average player?


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