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I don't really know. What I do know is that FarSight tunes the tables and that part of this tuning specifically involves reducing the difficulty of the table to make the shots easier for casual players. I'm assuming that means that the collision meshes are subtly adjusted so that balls are encouraged to travel up ramps instead of bouncing around in them and falling back down, that when ramps do reject they don't head for the center drain quite so often (TZ's left ramp in particular often rejects-to-drain on the real machine), etc.


I assume that the decrease in difficulty is fairly significant, otherwise it wouldn't be worth FarSight's time and effort to do that part of the tuning. So I think an "untuned" table (untuned for difficulty only...I'd still want any physics weirdness to be adjusted) would be a good starting point for a "hard mode" table.


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