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Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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<blockquote data-quote="Sean DonCarlos" data-source="post: 42943" data-attributes="member: 152"><p>Not only are the tables deliberately reduced in difficulty, but it's being done with the support of one of the pinball gods: <a href="http://digitalpinballfans.com/showthread.php/2205-Stop-making-the-tables-easier!?p=33376&viewfull=1#post33376" target="_blank">http://digitalpinballfans.com/showthread.php/2205-Stop-making-the-tables-easier!?p=33376&viewfull=1#post33376</a></p><p></p><p>I actually don't have a problem with this, as long as the reduction in difficulty is modest. And up until DLC #7, this was (generally) true. TPA's RBION and MM were easier than the physical machines, but they were still harder relative to the other tables, and their wizard modes still presented a worthy challenge (at least for me) to reach. But now we have Twilight Zone, which has a well-deserved reputation of being a real ballbreaker of a table, reduced to a fluffy-bunny version of itself, when instead it should be at least on the level of RBION if not slightly harder in terms of general gameplay. (Lost in the Zone itself is easier to reach than Atlantis.)</p><p></p><p>Hence why I would like to see the option of playing the tables using the "untuned" version of the collision mesh and other physical properties, so that players could decide for themselves whether they wanted an easier or a more realistic game. And as several others have commented, sometimes it's not even about difficulty itself, sometimes we want a harder table so that we can get in a quick game and not worry about being there for 2+ hours.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 42943, member: 152"] Not only are the tables deliberately reduced in difficulty, but it's being done with the support of one of the pinball gods: [url]http://digitalpinballfans.com/showthread.php/2205-Stop-making-the-tables-easier!?p=33376&viewfull=1#post33376[/url] I actually don't have a problem with this, as long as the reduction in difficulty is modest. And up until DLC #7, this was (generally) true. TPA's RBION and MM were easier than the physical machines, but they were still harder relative to the other tables, and their wizard modes still presented a worthy challenge (at least for me) to reach. But now we have Twilight Zone, which has a well-deserved reputation of being a real ballbreaker of a table, reduced to a fluffy-bunny version of itself, when instead it should be at least on the level of RBION if not slightly harder in terms of general gameplay. (Lost in the Zone itself is easier to reach than Atlantis.) Hence why I would like to see the option of playing the tables using the "untuned" version of the collision mesh and other physical properties, so that players could decide for themselves whether they wanted an easier or a more realistic game. And as several others have commented, sometimes it's not even about difficulty itself, sometimes we want a harder table so that we can get in a quick game and not worry about being there for 2+ hours. [/QUOTE]
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Suggestion for the Table Difficulty Issues
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