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The reason you think TPA is making your real game worse is that TPA will let you get away with murder and (usually) not be punished for it. At any rate, if you don't want/need increased difficulty, then don't turn the hard mode on, and leave those of us who do want harder/faster games to our masochism. :p


And thanks for the compliment, but I think at least the top quarter and probably closer to the top half of players could eventually LITZ with no extra balls on extra hard if they put forth the effort.



Cirqus Voltaire is overly difficult on mobile devices because the particular kind of nudging needed to escape the outlanes is difficult-to-impossible to do with the current nudging controls. Medieval Madness's flipper gap I'm not convinced ever noticeably affected my gameplay, especially once I learned that the collision mesh for the flipper extended past the visible blade and you could hit balls off of thin air.


And yes, the Xbox tables are "much much MUCH easier" than the real thing. That's why I want an increased difficulty option in the first place, so that I don't have to spend 2+ hours chasing my own 8.5B score in TOM or my 4B score in MB. I don't need them to be as hard as the real tables necessarily, I just want them to be hard enough that if I start a game at 9:30 I still have a chance of going to bed at a reasonable hour, without my hands cramped up from maintaining a deathgrip on the controller (or iPad) for hours.


If the console TZ plays like the PC beta, then scoring for top players will be in the tens of billions. I've managed 13.2 billion so far...but again, the thought of playing TZ for 4 hours for the sole purpose of chasing that score is just not appealing to me. I'm assuming someone like Roy Wils or ParallaxScroll could put up 25B to 30B+ on the 360, based on how their scores compare to mine on the other tables.


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