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<blockquote data-quote="Zaphod77" data-source="post: 220688" data-attributes="member: 2101"><p>Notes for TPA people who wish to convert the game.</p><p></p><p>Difficulty of the game is determined by the following things.</p><p></p><p>1) how often boomerang shots bounce into plunge. (often=easy)</p><p>2) how often whirlpool shots bounce into the plunge (often=easy)</p><p>3) how deadly the splash targets are</p><p>4) how deadly the 3 million target is.</p><p>5) how easy post passing is.</p><p>6) general drainyness from missed shots.</p><p></p><p>Tweak notes.</p><p></p><p>1) a full plunge should enter the bumpers.</p><p>2) a bit less then full should easily make the skill shot.</p><p>3) shot too softly, and you get absoluutely nothing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>4) outlanes are easy to save.</p><p>5) super score is dangerous, and can drain down the right outlane.</p><p>6) hold trapping inlane feeds should NOT work. however</p><p>7) hold backhanding the pipeline DOES work. it's an important trick shot. (hold flipper up. ball rolls up it, release and flip quickly to backhand ball into the pipeline. actually a pretty easy shot)</p><p>8) flippers should be droopy. backhanding rapids, pipeline, super score,or whirlpool should not be possible from a trap. splash, 3 million, and boomerang should be hitable from either flipper at a trap.</p><p>9) try to stop nudge stall from working, if possible.</p><p>10) flippers should NOT be super powerful, but should have enough power to reliably forehand the rapids, the whirlpool, and the boomerang, and to make all splash targets. shots that are not clean should fail to make it up the whirlpool or the rapids.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 220688, member: 2101"] Notes for TPA people who wish to convert the game. Difficulty of the game is determined by the following things. 1) how often boomerang shots bounce into plunge. (often=easy) 2) how often whirlpool shots bounce into the plunge (often=easy) 3) how deadly the splash targets are 4) how deadly the 3 million target is. 5) how easy post passing is. 6) general drainyness from missed shots. Tweak notes. 1) a full plunge should enter the bumpers. 2) a bit less then full should easily make the skill shot. 3) shot too softly, and you get absoluutely nothing. :) 4) outlanes are easy to save. 5) super score is dangerous, and can drain down the right outlane. 6) hold trapping inlane feeds should NOT work. however 7) hold backhanding the pipeline DOES work. it's an important trick shot. (hold flipper up. ball rolls up it, release and flip quickly to backhand ball into the pipeline. actually a pretty easy shot) 8) flippers should be droopy. backhanding rapids, pipeline, super score,or whirlpool should not be possible from a trap. splash, 3 million, and boomerang should be hitable from either flipper at a trap. 9) try to stop nudge stall from working, if possible. 10) flippers should NOT be super powerful, but should have enough power to reliably forehand the rapids, the whirlpool, and the boomerang, and to make all splash targets. shots that are not clean should fail to make it up the whirlpool or the rapids. [/QUOTE]
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