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<blockquote data-quote="Zombie Aladdin" data-source="post: 151804" data-attributes="member: 4242"><p>All right. I read that link and I saw that they used a single track to continuously loop some music, so I was wondering if they could have used that to do an orchestral recording, considering that's what video games nowadays use. Even in 1996, there were already orchestral recordings, most famously "One Winged Angel" from <em>Final Fantasy VII</em>, which made huge waves all over the video game communities because it was something that had never been heard in a video game before.</p><p></p><p>Say, are we on the same page here? You're talking about sound banks and synthesization. I'm talking about live recordings of an orchestra. Something like this:</p><p></p><p>[MEDIA=youtube]qKlJmUg5uZU[/MEDIA]</p><p></p><p>This is not a special performance, by the way. They are recording the actual in-game music. As in when you play <em>Super Mario Galaxy</em> and reach Gusty Garden, you are hearing this recording as the background music.</p><p></p><p>I'd imagine the biggest obstacle is price. Stern is a cash-strapped company, and the last time pinball was big enough to afford such a thing was before this type of game music was even heard of, let alone commonplace. On theother hand, Nintendo's found much success, to where even Mario Kart games now have these performances for their in-game music.</p><p></p><p>(Needless to say, live orchestral recordings are my favorite of video game music.)</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 151804, member: 4242"] All right. I read that link and I saw that they used a single track to continuously loop some music, so I was wondering if they could have used that to do an orchestral recording, considering that's what video games nowadays use. Even in 1996, there were already orchestral recordings, most famously "One Winged Angel" from [i]Final Fantasy VII[/i], which made huge waves all over the video game communities because it was something that had never been heard in a video game before. Say, are we on the same page here? You're talking about sound banks and synthesization. I'm talking about live recordings of an orchestra. Something like this: [MEDIA=youtube]qKlJmUg5uZU[/MEDIA] This is not a special performance, by the way. They are recording the actual in-game music. As in when you play [i]Super Mario Galaxy[/i] and reach Gusty Garden, you are hearing this recording as the background music. I'd imagine the biggest obstacle is price. Stern is a cash-strapped company, and the last time pinball was big enough to afford such a thing was before this type of game music was even heard of, let alone commonplace. On theother hand, Nintendo's found much success, to where even Mario Kart games now have these performances for their in-game music. (Needless to say, live orchestral recordings are my favorite of video game music.) [/QUOTE]
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