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<blockquote data-quote="Shaneus" data-source="post: 151886" data-attributes="member: 204"><p>Oh, I think we're on the same page (at least, in the same book <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) but there is literally not the room to have any audio running more than around a minute or so total (a wild guess) at DCS quality (that's without speech or any SFX) on the 6 or so ROM chips that were used in WMS games. The games themselves are 5MB and have to include all the sound and rules and light/insert programming. There's literally no room for anything resembling an orchestra that's such low quality, you'd barely be able to tell it was one. I'm sure if they were clever about it, they could find themselves a clever loop 3 or 4 second loop or two and make something majestic, but like netizen went on to say:</p><p></p><p></p><p>And keep in mind, both Mario Galaxy and FFVII were both CD-based games. Comparing 700MB-1GB games to ones where the entire game is the same size as a low-quality MP3 is a bit nuts.</p><p></p><p>I suppose the closest you'll get to what you're talking about (back then, at least) is something like Theatre of Magic (which I just happen to have open on my 360) and has quite a bit of grandeur on display.</p><p></p><p></p><p>Damn, I love pinball promo videos. They're so corny and hilarious as hell. PS. I think what Zombie Aladdin was talking about (in hindsight) was fully streamed audio, not samples used for sequencing. Which is really only a thing we're seeing now with larger Stern games. I think the latest Metallica code was considered "massive" at around 60MB.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 151886, member: 204"] Oh, I think we're on the same page (at least, in the same book ;) ) but there is literally not the room to have any audio running more than around a minute or so total (a wild guess) at DCS quality (that's without speech or any SFX) on the 6 or so ROM chips that were used in WMS games. The games themselves are 5MB and have to include all the sound and rules and light/insert programming. There's literally no room for anything resembling an orchestra that's such low quality, you'd barely be able to tell it was one. I'm sure if they were clever about it, they could find themselves a clever loop 3 or 4 second loop or two and make something majestic, but like netizen went on to say: And keep in mind, both Mario Galaxy and FFVII were both CD-based games. Comparing 700MB-1GB games to ones where the entire game is the same size as a low-quality MP3 is a bit nuts. I suppose the closest you'll get to what you're talking about (back then, at least) is something like Theatre of Magic (which I just happen to have open on my 360) and has quite a bit of grandeur on display. Damn, I love pinball promo videos. They're so corny and hilarious as hell. PS. I think what Zombie Aladdin was talking about (in hindsight) was fully streamed audio, not samples used for sequencing. Which is really only a thing we're seeing now with larger Stern games. I think the latest Metallica code was considered "massive" at around 60MB. [/QUOTE]
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