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<blockquote data-quote="Zombie Aladdin" data-source="post: 152084" data-attributes="member: 4242"><p>Hmm, that makes sense. The shorter the orchestral performances, the less cost-effective it'd be.</p><p></p><p>Certainly, I can say that Stern's <em>Indiana Jones</em> uses the orchestrated Indiana Jones theme as its main theme. I have no idea how long it goes for until it loops though, as unless I get that <em>Raiders of the Lost Ark</em> multiball going, my games don't really last for more than about 30 seconds per ball. It's brutal.</p><p></p><p></p><p></p><p>Wow, they are really that small? 5 megabytes for a game from the mid-90s? 60 megabytes for a modern game? You could buy a 5-gigabyte flash memory stick for under $5. What's holding them back? Even in the mid-90s, Nintendo developed an audio compression system that allowed for pre-recorded soundtracks on the Nintendo 64, most notably with <em>Star Wars: Episode I Racer</em>, which had I think four orchestral recordings.</p><p></p><p>By the way, one of the links I had put up above, "Moon Princess," is from <em>Rhythm Thief & the Emperor's Treasure</em>. This was from a 3DS game--in other words, a non-disc medium. The game is full of high-quality recordings, some of which were done by Paris Philharmonic. I suppose when we're getting this recent though, Stern and Jersey Jack are the only companies who could utilize such memory quantities in pinball, and every pinblal machine released after the 3DS has <em>had</em> pre-recorded music.</p><p></p><p>(I know those examples all came from Nintendo systems, but that's because Nintendo is the only company to use cartridges and cards for video games after pre-recorded audio became popular.)</p><p></p><p></p><p></p><p>Of course. As I've heard so much video game music, I know when something orchestral is appropriate or inappropriate. Something like <em>Medieval Madness</em> (which, apparently, was too old to afford the space for such a thing) or <em>Pirates of the Caribbean</em> would benefit greatly from something with live musicians because of the themes and grandeur they're associated with. I just found it kind of strange that such instances had already occurred in the history of pinball, but it never happened until very recently with licensed tables where they could draw music from the source material anyway.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 152084, member: 4242"] Hmm, that makes sense. The shorter the orchestral performances, the less cost-effective it'd be. Certainly, I can say that Stern's [i]Indiana Jones[/i] uses the orchestrated Indiana Jones theme as its main theme. I have no idea how long it goes for until it loops though, as unless I get that [i]Raiders of the Lost Ark[/i] multiball going, my games don't really last for more than about 30 seconds per ball. It's brutal. Wow, they are really that small? 5 megabytes for a game from the mid-90s? 60 megabytes for a modern game? You could buy a 5-gigabyte flash memory stick for under $5. What's holding them back? Even in the mid-90s, Nintendo developed an audio compression system that allowed for pre-recorded soundtracks on the Nintendo 64, most notably with [i]Star Wars: Episode I Racer[/i], which had I think four orchestral recordings. By the way, one of the links I had put up above, "Moon Princess," is from [i]Rhythm Thief & the Emperor's Treasure[/i]. This was from a 3DS game--in other words, a non-disc medium. The game is full of high-quality recordings, some of which were done by Paris Philharmonic. I suppose when we're getting this recent though, Stern and Jersey Jack are the only companies who could utilize such memory quantities in pinball, and every pinblal machine released after the 3DS has [i]had[/i] pre-recorded music. (I know those examples all came from Nintendo systems, but that's because Nintendo is the only company to use cartridges and cards for video games after pre-recorded audio became popular.) Of course. As I've heard so much video game music, I know when something orchestral is appropriate or inappropriate. Something like [i]Medieval Madness[/i] (which, apparently, was too old to afford the space for such a thing) or [i]Pirates of the Caribbean[/i] would benefit greatly from something with live musicians because of the themes and grandeur they're associated with. I just found it kind of strange that such instances had already occurred in the history of pinball, but it never happened until very recently with licensed tables where they could draw music from the source material anyway. [/QUOTE]
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