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<blockquote data-quote="Shaneus" data-source="post: 152155" data-attributes="member: 204"><p>Comparing Nintendo of the mid-90s with Williams of the mid-90s is kind of absurd. Williams didn't have to evolve their hardware at that time because there wasn't a need to. TAF had just come off selling the most number of pinball machines ever, and people were more than happy working within the constraints of the hardware available. They're also creating a small number of machines at thousands of dollars a piece, so it's in their interests to keep the costs down as much as possible. Nintendo was on the tail-end of the SNES, with goodness knows how much development staff and dollars at their disposal. Compare <a href="http://www.ipdb.org/machine.cgi?id=4032" target="_blank">the manpower used to create MM</a> with <a href="http://www.mobygames.com/game/n64/star-wars-episode-i-racer/credits" target="_blank">that of SWEP1R</a>. There's also a lot more to be gained by including a grandiose score in a video game. Do that, you'll sell thousands more. If you added a more improved sound system on MM, how many more distributors would've bought it? Safe to say, none.</p><p></p><p>Let's compare the sales of Bally-Williams games pre-DCS:</p><p><img src="http://i.imgur.com/XCjBGRc.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>and post-DCS:</p><p><img src="http://i.imgur.com/9jIR16I.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>As you can see, even with an improvement in sound like DCS there was literally no impact on sales whatsoever.</p><p></p><p>BTW I did a quick search on Rhythm Thief for 3DS, and the size of that ROM is just shy of 1.5GB. Hardly comparable to an 80MB pinball ROM <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shaneus, post: 152155, member: 204"] Comparing Nintendo of the mid-90s with Williams of the mid-90s is kind of absurd. Williams didn't have to evolve their hardware at that time because there wasn't a need to. TAF had just come off selling the most number of pinball machines ever, and people were more than happy working within the constraints of the hardware available. They're also creating a small number of machines at thousands of dollars a piece, so it's in their interests to keep the costs down as much as possible. Nintendo was on the tail-end of the SNES, with goodness knows how much development staff and dollars at their disposal. Compare [url=http://www.ipdb.org/machine.cgi?id=4032]the manpower used to create MM[/url] with [url=http://www.mobygames.com/game/n64/star-wars-episode-i-racer/credits]that of SWEP1R[/url]. There's also a lot more to be gained by including a grandiose score in a video game. Do that, you'll sell thousands more. If you added a more improved sound system on MM, how many more distributors would've bought it? Safe to say, none. Let's compare the sales of Bally-Williams games pre-DCS: [IMG]http://i.imgur.com/XCjBGRc.png[/IMG] and post-DCS: [IMG]http://i.imgur.com/9jIR16I.png[/IMG] As you can see, even with an improvement in sound like DCS there was literally no impact on sales whatsoever. BTW I did a quick search on Rhythm Thief for 3DS, and the size of that ROM is just shy of 1.5GB. Hardly comparable to an 80MB pinball ROM ;) [/QUOTE]
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