- Mar 14, 2012
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Space, robots, gambling, pinball. What's not to like about this week's table, Jack*Bot? Let's see who's willing to go double or nothing with tips and strategies.
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Those eye locks are messed up these days.
I don't know if it was just the game messing with me yesterday, but I seemed to get more insta-drains from the jets and from the Game Saucer on my tablet than I do on my PC.
Is short-plunging worth it to avoid the jets? I can't remember if it even works. I always go for the skill shot anyway, if you max it to 5x50M, are you really going to pass up 250M?
There are two big scoring possibilities, Casino Games/Casino Run, and Multiball. Early on Multiball is more profitable, but it soon becomes riskier to start unless you're really good at getting those visor shots down. Eventually you'll want to concentrate on the Casino, and the Double Bonus award from the ramp/inlane can get over 200M too.
The saucer has some faux-randomized releases, some straight to the middle pin, others a bit skewed to the right flipper and some which already bounce around in the alley near the saucer and go into the slingshots. They don't feel different to me as far as I remember. It took quite a few games though to get reaquainted with this table!
Here's my game plan:
...
Phase 1: ... Also make sure you hit the cycling Keno arrow on every visor shot, which (counterintuitively) can award Poker cards. Poker cards figure into both that game value and the bonus.
I'd modify your plan and always start a real game with a cheated slots mode that starts you off with +10 Poker cards
For some reason, I find it next to impossible to make the Game Saucer shot from a trap on the right flipper.
On a lighter note, how's this for "worst Casino Run ever?":
First roll: Bomb - nothing - No Bomb (seriously, I never knew this could happen! of course the No Bomb immediately cancels out the Bomb)
Second roll: Nothing - 25M - nothing (brings the total up to a whopping 127M! - try for more!)
Third roll: Lite Extra Ball (woo!) - nothing - Bomb!! (gimme a break!!)
That really happened to me.
Will experiment with shooting from a left trap to see if that yields better results.
I'm looking for a timed nudge to get the EB from the ramp shot to the "bagatelle" area above the bumpers. Anyone tips on that?
There's also the cheaty way: Sometimes the ball will fall through the hole, but not hit any bumpers, which means the game doesn't know it fell so the ramp award stays lit and cycling. If you can get control on the left flipper without hitting any switches, you can wait until EB is selected again and alley-shatz the right inlane for it.