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Pinball Arcade Tables
Gottlieb Tables
Lights...Camera...Action! (1989)
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<blockquote data-quote="Zaphod77" data-source="post: 154039" data-attributes="member: 2101"><p>The main point sources in the game are jackpot, mystery awards, loop million, and count up (comes from mystery). Bonus is also good on a long ball. With this in mind.</p><p></p><p>1) nothing is safe! the red target is a death shot if you miss it, and the kickouts can catch you by surprise. usually a dead bounce is the best way to handle it, but it's not foolproof. and you can get surprise drains out of the bumpers too. House balls can and do happen, even if you make the skillshot. Unlike other Premiere games, this one isn't easily exploited.</p><p></p><p>2) just time out the stunt scene, you will almost never make it even if you try. Those town standups can be death, and those behind the drop target shots are darn near impossible to hit reliably.</p><p></p><p>3) whenever the ramp is available, and the ball is on the right flipper, shoot it. the backhand is possible but very risky. The only exception to this is if you have already won four that ball, and it starts getting nearly impossible to win another one. If its' not available you want to shoot either the town standups (to light lock) or the loop to upper flipper to follow it up with a loop shot.</p><p></p><p>4) bricking that countup target is very dangerous, but it's a very good point source, which can give you over 2 million when lit.</p><p></p><p>5) learn that million loop! use the rotating playfield to feed the upper flipper and give it a god solid whack.</p><p></p><p>6) when the ball is on the LEFT flipper you usually want to shoot the spinner. you will ALWAYS get either mystery or select a feature when completing a hand, and both of those can (and often do) give instant multiball. And every hand is worth 30k*bonusx, which can go up to 300k per hand. over the course of a long game that really adds up.</p><p></p><p>7) on select a feature, as soon as you see something decent, like 250 thousand or more points, jackpot scene, or instant multiball, take it, you might not get another good offering. As I said before stunt scene is not worth it unless it's the last light, and taking it only will earn you another select a feature anyway. If you do take it, you don't even have to win it. you DO have to win gunfight to get the light.</p><p></p><p>8) the jackpot targets are not really that bad, you just need to aim properly so you can trap the ball again after your shot.</p><p></p><p>9) during multiball aim for the following shots. The rotating playfield, the loop, the spinner (to reset the kickback timer) and the drop targets. you can increase jackpot and collect blockbuster letters in multiball. Or just flail around like a madman if you don't have the blockbuster special goal yet. but you really want to get those loop millions...</p><p></p><p>10) bonus can be large in this game, so 10x is well worth going for, if you figure out how to get the ball back.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 154039, member: 2101"] The main point sources in the game are jackpot, mystery awards, loop million, and count up (comes from mystery). Bonus is also good on a long ball. With this in mind. 1) nothing is safe! the red target is a death shot if you miss it, and the kickouts can catch you by surprise. usually a dead bounce is the best way to handle it, but it's not foolproof. and you can get surprise drains out of the bumpers too. House balls can and do happen, even if you make the skillshot. Unlike other Premiere games, this one isn't easily exploited. 2) just time out the stunt scene, you will almost never make it even if you try. Those town standups can be death, and those behind the drop target shots are darn near impossible to hit reliably. 3) whenever the ramp is available, and the ball is on the right flipper, shoot it. the backhand is possible but very risky. The only exception to this is if you have already won four that ball, and it starts getting nearly impossible to win another one. If its' not available you want to shoot either the town standups (to light lock) or the loop to upper flipper to follow it up with a loop shot. 4) bricking that countup target is very dangerous, but it's a very good point source, which can give you over 2 million when lit. 5) learn that million loop! use the rotating playfield to feed the upper flipper and give it a god solid whack. 6) when the ball is on the LEFT flipper you usually want to shoot the spinner. you will ALWAYS get either mystery or select a feature when completing a hand, and both of those can (and often do) give instant multiball. And every hand is worth 30k*bonusx, which can go up to 300k per hand. over the course of a long game that really adds up. 7) on select a feature, as soon as you see something decent, like 250 thousand or more points, jackpot scene, or instant multiball, take it, you might not get another good offering. As I said before stunt scene is not worth it unless it's the last light, and taking it only will earn you another select a feature anyway. If you do take it, you don't even have to win it. you DO have to win gunfight to get the light. 8) the jackpot targets are not really that bad, you just need to aim properly so you can trap the ball again after your shot. 9) during multiball aim for the following shots. The rotating playfield, the loop, the spinner (to reset the kickback timer) and the drop targets. you can increase jackpot and collect blockbuster letters in multiball. Or just flail around like a madman if you don't have the blockbuster special goal yet. but you really want to get those loop millions... 10) bonus can be large in this game, so 10x is well worth going for, if you figure out how to get the ball back. [/QUOTE]
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