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Farsight Studios
The Pinball Arcade / Farsight Studios
Tables and prices policy of FS
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<blockquote data-quote="weirdingway" data-source="post: 71240" data-attributes="member: 2571"><p>If the old tables aren't selling then instead of cramming them down our throats to get to the newer ones they should just work on the tables that DO sell. The popular requests are obvious and if they can kickstart games like Star Trek and TZ, I'm sure they can get some rolling for Indiana Jones and Addams Family. Then naturally there are loads others that can't be that hard to license (like High Speed II and Junkyard).</p><p></p><p>They can always release old school pins in their own pack for the people who like those if they think the demand is there. Otherwise, don't do it. It's common business sense.</p><p></p><p><a href="http://www.ipdb.org/lists.cgi?anonymously=true&list=top300" target="_blank">http://www.ipdb.org/lists.cgi?anonymously=true&list=top300</a></p><p></p><p>See the lists? Keep left side pins in their own pack and right side pins in their own pack. If the right side packs (Mechanical) don't sell then continue to focus on the left side pins (Electrical).</p><p></p><p>Personally I respect the mechanical pins but actually I only prefer to play them in real life (went to an old school arcade con in Phoenix recently that had a bunch of pins of both types) in order to get that "So this is what pinball used to be like" feeling but I can easily get over the lack of actually touching a pin with the electrical kind. Basically mechanical pins to me are only fun mechanically (a physical pin) and electrical pins fit just fine with something electrical (your device playing TPA).</p></blockquote><p></p>
[QUOTE="weirdingway, post: 71240, member: 2571"] If the old tables aren't selling then instead of cramming them down our throats to get to the newer ones they should just work on the tables that DO sell. The popular requests are obvious and if they can kickstart games like Star Trek and TZ, I'm sure they can get some rolling for Indiana Jones and Addams Family. Then naturally there are loads others that can't be that hard to license (like High Speed II and Junkyard). They can always release old school pins in their own pack for the people who like those if they think the demand is there. Otherwise, don't do it. It's common business sense. [url]http://www.ipdb.org/lists.cgi?anonymously=true&list=top300[/url] See the lists? Keep left side pins in their own pack and right side pins in their own pack. If the right side packs (Mechanical) don't sell then continue to focus on the left side pins (Electrical). Personally I respect the mechanical pins but actually I only prefer to play them in real life (went to an old school arcade con in Phoenix recently that had a bunch of pins of both types) in order to get that "So this is what pinball used to be like" feeling but I can easily get over the lack of actually touching a pin with the electrical kind. Basically mechanical pins to me are only fun mechanically (a physical pin) and electrical pins fit just fine with something electrical (your device playing TPA). [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Tables and prices policy of FS
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