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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Fireball (1971)
Tactics and Strategies
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<blockquote data-quote="Slam23" data-source="post: 232345" data-attributes="member: 896"><p>The weak doubleflip has one advantage and that is a repeatable and easy right cradle (providing you don't stagge it but time it precisely together). Although I'm not steady yet on the right backhand, this may be well the most safe albeit boring strategy. If you pass the gate, only good things can happen: lock, alley triple rollovers back to either plunge for skillshot or exit to zipped flippers, rinse/repeat. Even a locked ball doesn't block the alley. Getting all three rollovers lit for 1000 is a challenge though.</p></blockquote><p></p>
[QUOTE="Slam23, post: 232345, member: 896"] The weak doubleflip has one advantage and that is a repeatable and easy right cradle (providing you don't stagge it but time it precisely together). Although I'm not steady yet on the right backhand, this may be well the most safe albeit boring strategy. If you pass the gate, only good things can happen: lock, alley triple rollovers back to either plunge for skillshot or exit to zipped flippers, rinse/repeat. Even a locked ball doesn't block the alley. Getting all three rollovers lit for 1000 is a challenge though. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Fireball (1971)
Tactics and Strategies
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