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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Hurricane (1991)
Tactics and Strategy
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<blockquote data-quote="vikingerik" data-source="post: 243104" data-attributes="member: 3745"><p>That was normal for the early DMD games. Terminator 2 (besides the video mode), Checkpoint, Gilligan's Island, Party Zone, and maybe even Getaway are like that. Having a DMD didn't automatically make the games deeper. It took a while to explore the new medium.</p><p></p><p>Same as when solid-state games first appeared. The likes of Genie, Firepower, Gorgar could have been done as EMs (so much so that people even commonly think they are.) It took a while to find uses for the technology. Space Shuttle's stop-and-score is about the first element in a SS game that couldn't have been done in an EM.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 243104, member: 3745"] That was normal for the early DMD games. Terminator 2 (besides the video mode), Checkpoint, Gilligan's Island, Party Zone, and maybe even Getaway are like that. Having a DMD didn't automatically make the games deeper. It took a while to explore the new medium. Same as when solid-state games first appeared. The likes of Genie, Firepower, Gorgar could have been done as EMs (so much so that people even commonly think they are.) It took a while to find uses for the technology. Space Shuttle's stop-and-score is about the first element in a SS game that couldn't have been done in an EM. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Hurricane (1991)
Tactics and Strategy
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