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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 193546" data-attributes="member: 4106"><p>There isn't a thread for this yet, let's start one.</p><p></p><p>First a bit of paperwork:</p><p>- Fixed, one-time EBs: 8 Bear Kicks, 50 Bear Kicks, 90M points, 4 Train Wrecks.</p><p>- Repeatable EBs: Mansion Room, Tour The Mansion.</p><p>- Finishing TTM (meaning it gets to the Thing Multiball countdown) means you can't collect any more Mansion Rooms until you drain.</p><p>- If The Power is active, hold the ball(s) for 10 seconds or so, and The Power will turn off until a switch is hit. Great if you need a Bear Kick or The Vault.</p><p></p><p>Now some basic scoring strategies:</p><p>- Practice the Train Wreck shot. A full-strength Train Wreck from the top-right flipper is actually pretty safe. You will want to get a Train Wreck per ball not just to progress towards the EB, but to hold the Graveyard value - because...</p><p>- Once Millions Plus (10M @ left ramp) and the Graveyard (4M) are maxed, going Bear Kick->Thing->Left Ramp->Swamp nets you 30M+ and is relatively safe. Not the quickest but there's NO "quick" scoring on TAF. Manually shooting the Swamp from the left mini-flipper is very easy in TPA, take it for all it's worth.</p><p>- This circuit is good to keep going as much as you can. It will collect EBs, Mansion Rooms, and T-H-I-N-G bonuses along the way too.</p><p></p><p>Going for TTM vs Multiball:</p><p>- In the long run, go for TTM ahead of Multiball. Because TTM locks out Mansion Rooms until you drain, Multiball is the only worthwhile thing to do after TTM.</p><p>- A trap on the left flipper is by far the safest and easiest shot for the Electric Chair, even with The Power active.</p><p>- Don't play Seance, or Raise The Dead. Both are asking for a drain. Trap the ball from the kickout and hold it there until the mode times out.</p><p>- Try to activate the Thing Multiball countdown from a Bear Kick that feeds the right flipper. Thing is a very easy shot from a Bear Kick, and it's the only way to hit the countdown at 15M.</p><p>- during TTM, just play normally!! Follow the circuit above. The 50M and EB are the most important awards, and you get those right off the bat.</p><p>- The Special is worthless (doesn't even award an EB). Still, nice animation <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Multiball:</p><p>- You don't need 3 balls. Lose one as soon as you can safely do so.</p><p>- Don't start multiball from the Chair. You want all the balls kicking out from the Swamp.</p><p>- First ball from the Swamp, bounce pass and hold on the left flipper.</p><p>- Second ball, let it drain.</p><p>- Third ball, hold up the right flipper and catch it.</p><p>- Backhand the Bookcase from the right flipper, if you get it right you will be lined up perfectly for a shot to the left ramp.</p><p>- Shoot the vault from the left flipper.</p><p>- Get the balls trapped one on the left, one on the right, rinse, and repeat.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 193546, member: 4106"] There isn't a thread for this yet, let's start one. First a bit of paperwork: - Fixed, one-time EBs: 8 Bear Kicks, 50 Bear Kicks, 90M points, 4 Train Wrecks. - Repeatable EBs: Mansion Room, Tour The Mansion. - Finishing TTM (meaning it gets to the Thing Multiball countdown) means you can't collect any more Mansion Rooms until you drain. - If The Power is active, hold the ball(s) for 10 seconds or so, and The Power will turn off until a switch is hit. Great if you need a Bear Kick or The Vault. Now some basic scoring strategies: - Practice the Train Wreck shot. A full-strength Train Wreck from the top-right flipper is actually pretty safe. You will want to get a Train Wreck per ball not just to progress towards the EB, but to hold the Graveyard value - because... - Once Millions Plus (10M @ left ramp) and the Graveyard (4M) are maxed, going Bear Kick->Thing->Left Ramp->Swamp nets you 30M+ and is relatively safe. Not the quickest but there's NO "quick" scoring on TAF. Manually shooting the Swamp from the left mini-flipper is very easy in TPA, take it for all it's worth. - This circuit is good to keep going as much as you can. It will collect EBs, Mansion Rooms, and T-H-I-N-G bonuses along the way too. Going for TTM vs Multiball: - In the long run, go for TTM ahead of Multiball. Because TTM locks out Mansion Rooms until you drain, Multiball is the only worthwhile thing to do after TTM. - A trap on the left flipper is by far the safest and easiest shot for the Electric Chair, even with The Power active. - Don't play Seance, or Raise The Dead. Both are asking for a drain. Trap the ball from the kickout and hold it there until the mode times out. - Try to activate the Thing Multiball countdown from a Bear Kick that feeds the right flipper. Thing is a very easy shot from a Bear Kick, and it's the only way to hit the countdown at 15M. - during TTM, just play normally!! Follow the circuit above. The 50M and EB are the most important awards, and you get those right off the bat. - The Special is worthless (doesn't even award an EB). Still, nice animation :cool: Multiball: - You don't need 3 balls. Lose one as soon as you can safely do so. - Don't start multiball from the Chair. You want all the balls kicking out from the Swamp. - First ball from the Swamp, bounce pass and hold on the left flipper. - Second ball, let it drain. - Third ball, hold up the right flipper and catch it. - Backhand the Bookcase from the right flipper, if you get it right you will be lined up perfectly for a shot to the left ramp. - Shoot the vault from the left flipper. - Get the balls trapped one on the left, one on the right, rinse, and repeat. [/QUOTE]
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