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<blockquote data-quote="vikingerik" data-source="post: 207634" data-attributes="member: 3745"><p>Surprised nobody found this yet: On any release from the Thing saucer, leave the right flippers down, and you get a bounce to a catch on the left flipper 100%. Just like dropping past STTNG's upper flipper.</p><p></p><p>That answers what to do with a ball returning from the bear kick ramp after lighting the chair. Shoot the Thing ramp. Upthread it was suggested to shoot for the Bonus X shot into the combo sequence. Tarek mentioned elsewhere he just shoots the chair directly on the fly. Hold passing is another option. But I think the safest and best choice is the Thing ramp, on the fly. I hit that more consistently than any other option, and misses are also much safer up high on the playfield with time and space to recover. The Thing ramp doesn't do or score anything, but does yield a guaranteed catch on the left flipper to shoot the chair again.</p><p></p><p>It seems that on the high end, the big point of strategy is going to be the glitchy billion bonuses. Miwurdz mentioned that in another thread. I got it last night and paid attention to how it works. It happens when your mansion room total is between 200 and 255. 199 rooms is 99M bonus, but after that the millions digits always stay at 99, while each additional mansion room mostly (it's not quite consistent) increments the hundred-millions digit. So the bonus goes from 99M to 199M to 299M and so on up into multiple billions, and the max at 255 would be 5599M. The party ends at 256 mansion rooms, when the count rolls over back to 0.</p><p></p><p>The right way to exploit that strategically is to drain as many balls as you can in that window between 200 and 255 rooms. You can't do this forever since more EBs require collecting more mansion rooms which will eventually overflow the room count. But you would want to have 4 EBs stacked on getting to 200 rooms (or around 210 to let the glitch develop a bit into a billion), then allow some of them to bleed away to collect more instances of the glitchy bonus.</p><p></p><p>Of course, and unfortunately, as we know from Creature, TPA fails to recognize 10B rollovers caused by single massive scores. My game last night would have been 44B if all the glitchy bonuses counted, but registered on the leaderboard as 14B. Kind of funny how two wrongs sort of make a right as one bug undoes another. (But that's not really true, since you can lose credit for 8 billion legit points if the glitch kicks in and sabotages the rollover.) At best, you'll need to carefully manipulate the bonus multiplier to avoid an undetected rollover. At least the game shows you your entire bonus total in the status report so you can correctly gauge that.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 207634, member: 3745"] Surprised nobody found this yet: On any release from the Thing saucer, leave the right flippers down, and you get a bounce to a catch on the left flipper 100%. Just like dropping past STTNG's upper flipper. That answers what to do with a ball returning from the bear kick ramp after lighting the chair. Shoot the Thing ramp. Upthread it was suggested to shoot for the Bonus X shot into the combo sequence. Tarek mentioned elsewhere he just shoots the chair directly on the fly. Hold passing is another option. But I think the safest and best choice is the Thing ramp, on the fly. I hit that more consistently than any other option, and misses are also much safer up high on the playfield with time and space to recover. The Thing ramp doesn't do or score anything, but does yield a guaranteed catch on the left flipper to shoot the chair again. It seems that on the high end, the big point of strategy is going to be the glitchy billion bonuses. Miwurdz mentioned that in another thread. I got it last night and paid attention to how it works. It happens when your mansion room total is between 200 and 255. 199 rooms is 99M bonus, but after that the millions digits always stay at 99, while each additional mansion room mostly (it's not quite consistent) increments the hundred-millions digit. So the bonus goes from 99M to 199M to 299M and so on up into multiple billions, and the max at 255 would be 5599M. The party ends at 256 mansion rooms, when the count rolls over back to 0. The right way to exploit that strategically is to drain as many balls as you can in that window between 200 and 255 rooms. You can't do this forever since more EBs require collecting more mansion rooms which will eventually overflow the room count. But you would want to have 4 EBs stacked on getting to 200 rooms (or around 210 to let the glitch develop a bit into a billion), then allow some of them to bleed away to collect more instances of the glitchy bonus. Of course, and unfortunately, as we know from Creature, TPA fails to recognize 10B rollovers caused by single massive scores. My game last night would have been 44B if all the glitchy bonuses counted, but registered on the leaderboard as 14B. Kind of funny how two wrongs sort of make a right as one bug undoes another. (But that's not really true, since you can lose credit for 8 billion legit points if the glitch kicks in and sabotages the rollover.) At best, you'll need to carefully manipulate the bonus multiplier to avoid an undetected rollover. At least the game shows you your entire bonus total in the status report so you can correctly gauge that. [/QUOTE]
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