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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Firepower (1980)
Target banks don't light the shield
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<blockquote data-quote="Zaphod77" data-source="post: 134863" data-attributes="member: 2101"><p>Here is the mystery behind the firepower targets and kickback.</p><p></p><p>The two three banks are virtual drop target banks, which reset when the ball drains, or all three in a bank are dropped.</p><p></p><p>The arrows are only for tracking progress towards lighting locks. they are ignored by the kickback relight check.</p><p></p><p>if 1 and two are lit, and 3 is flashing at the start of the ball, 3 WILL light kickback... provided you hit 1 and 2 first again, even though they are already lit.</p><p>if you hit 3 but not 1 and 2, three will turn solid, and 1 and 2 will remain solid as long as 4-5-6 is not finished yet, but the kickback will NOT light. you still must strike 1 and 2, even though the arrows are lit to light the kickback.</p><p></p><p>Completing 1 2 3 4 5 6, even if they aren't on the same ball will light the kickback.</p><p></p><p>TPA is correct.</p><p></p><p>HOWEVER, there are alternate rules for lighting kickbacks.</p><p></p><p>Function 32</p><p>00<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />OWER targets light kickback</p><p>01: 123 on same ball, or 456 on same ball, or all 6 numbers lit</p><p>02: 1 through 6 lit</p><p>03: 1 through 6 lit or power targets</p><p></p><p>01 is default.</p><p></p><p><a href="http://www.firepowerpinball.com/downloads/RulesSheet.pdf" target="_blank">http://www.firepowerpinball.com/downloads/RulesSheet.pdf</a></p></blockquote><p></p>
[QUOTE="Zaphod77, post: 134863, member: 2101"] Here is the mystery behind the firepower targets and kickback. The two three banks are virtual drop target banks, which reset when the ball drains, or all three in a bank are dropped. The arrows are only for tracking progress towards lighting locks. they are ignored by the kickback relight check. if 1 and two are lit, and 3 is flashing at the start of the ball, 3 WILL light kickback... provided you hit 1 and 2 first again, even though they are already lit. if you hit 3 but not 1 and 2, three will turn solid, and 1 and 2 will remain solid as long as 4-5-6 is not finished yet, but the kickback will NOT light. you still must strike 1 and 2, even though the arrows are lit to light the kickback. Completing 1 2 3 4 5 6, even if they aren't on the same ball will light the kickback. TPA is correct. HOWEVER, there are alternate rules for lighting kickbacks. Function 32 00:POWER targets light kickback 01: 123 on same ball, or 456 on same ball, or all 6 numbers lit 02: 1 through 6 lit 03: 1 through 6 lit or power targets 01 is default. [url]http://www.firepowerpinball.com/downloads/RulesSheet.pdf[/url] [/QUOTE]
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Target banks don't light the shield
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