Reply to thread

1024x2048 should be good enough most of the time I guess - especially since the next step would be 2048x4096 which is probably overkill for todays screen resolutions.

But just because the texture has a resolution of 1024x2048 doesn't mean it takes advantage of that... you can also just blow up lower res textures to that size and not gain any detail - or you can kill a lot of the detail through compression - to me it still looks like a lot of the textures have bad compression artifacts especially in areas that have red next to black.

I'm a bit surprised Mike said "We are using 1024x2048 and don't have larger." I would have guessed that the source images you are working with would be a good deal higher res :-/


Members online

Top