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Zen Studios
Table Talk: Zen Originals and Licensed Tables
The force awakens - two more star wars tables coming
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<blockquote data-quote="Captain B. Zarre" data-source="post: 231128" data-attributes="member: 2355"><p>So here's my final opinions on each table. Feel free to discuss my opinions; after all, I want to know what you guys think.</p><p></p><p>TFA Pros:</p><p>- Tons of depth. 12 modes, some side missions, and some multiballs.</p><p>- Fun left ramp shot that diverts towards either inlane or right to the right flipper for a combo shot.</p><p>- Mini playfield is fun to use and scores some major points if you know what you're doing.</p><p>- Multiball stacks!</p><p></p><p>Cons:</p><p>- It takes a while to get used to not being able to use the upper flippers during certain modes.</p><p>- The only mode that can be stacked almost all the time is Scrap Yard, which even then scores only minor points.</p><p>- Center targets are clunky and generally a waste of space.</p><p></p><p>First Order Pros:</p><p>- Mini playfield actually matters for once, those Jackpot multipliers really add up if you know what you're doing.</p><p>- Nice mix of multiball and single-ball modes required to reach the wizard mode.</p><p>- Star destroyer shot is fun to shoot for, especially multiple times in a row.</p><p>- Timer freeze during Multiball encourages mode / Multiball stacks.</p><p></p><p>Cons:</p><p>- Ability Test is pretty much impossible unless you've lit it through Secret Skill Shot or you've stacked in a Multiball.</p><p>- Tractor beam sinkhole (to activate the magnet) is only made through luck.</p><p>- Frontiers Double Jackpot scores more than anything else.</p><p>- Left loop is tough to make.</p><p>- HIT IT HARDER</p></blockquote><p></p>
[QUOTE="Captain B. Zarre, post: 231128, member: 2355"] So here's my final opinions on each table. Feel free to discuss my opinions; after all, I want to know what you guys think. TFA Pros: - Tons of depth. 12 modes, some side missions, and some multiballs. - Fun left ramp shot that diverts towards either inlane or right to the right flipper for a combo shot. - Mini playfield is fun to use and scores some major points if you know what you're doing. - Multiball stacks! Cons: - It takes a while to get used to not being able to use the upper flippers during certain modes. - The only mode that can be stacked almost all the time is Scrap Yard, which even then scores only minor points. - Center targets are clunky and generally a waste of space. First Order Pros: - Mini playfield actually matters for once, those Jackpot multipliers really add up if you know what you're doing. - Nice mix of multiball and single-ball modes required to reach the wizard mode. - Star destroyer shot is fun to shoot for, especially multiple times in a row. - Timer freeze during Multiball encourages mode / Multiball stacks. Cons: - Ability Test is pretty much impossible unless you've lit it through Secret Skill Shot or you've stacked in a Multiball. - Tractor beam sinkhole (to activate the magnet) is only made through luck. - Frontiers Double Jackpot scores more than anything else. - Left loop is tough to make. - HIT IT HARDER [/QUOTE]
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Zen Studios
Table Talk: Zen Originals and Licensed Tables
The force awakens - two more star wars tables coming
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