Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
Windows 8
The Pinball Arcade Is On Its Way To The Windows 8 Marketplace!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Larry" data-source="post: 106079" data-attributes="member: 3060"><p>Bump!</p><p></p><p>Surface needs TPA!</p><p>Windows 8 phones need TPA!</p><p>My Windows 8 PC needs TPA!</p><p></p><p>If only the mages and sages and Farsight would only deem it so!</p><p></p><p>Steam version can come first, I'll wait, but I sincerely believe there is enough market share that it should be considered a viable dev branch at some point. I'd certainly argue it's got better legs to stand on than a 3ds version (no offense) and would allow for native DX11 move over to Xbox 1 and 360 if that mess ever gets sorted out.</p><p></p><p>In my perfect world, Steam would support some higher end options but would essentially be based in DX9 with options for 11 but Win8 would be DX11 with extra bells and whistles (better than PS4 lighting and 3d support SUPPOSEDLY for example) from the ground up. I understand this appears backwards from their current approach but with the horsepower at their disposal and the mindset of the average win8 user, I think they're missing the boat if it doesn't look top notch. Most games that I've played for any length of time design their engines around the maximum capacity of the platforms at the time then give options to dumb down things to allow for performance (Battlefield, Crysis engine, etc). This gives their existing code the greatest longevity with the least maintenance. If people aren't too happy now with some of the art imperfections, it will only get worse as the 4k and 3d helmets get rolling. I'm not saying both versions shouldn't be awesome in the "final version" but with Win8 giving you a reliable set of pretty nice minimums to program for, it seems backwards to me to offer a "more polished version" to the "general masses" than a controlled set of industry current users who have demonstrated a willingness to spend money.</p><p></p><p>Just a thought since they are going to really drop the prices of Win8 platforms as MS makes a stab at getting some market back and I'm pretty sure we'll see the old marketplace show up in Win9 and beyond.</p></blockquote><p></p>
[QUOTE="Larry, post: 106079, member: 3060"] Bump! Surface needs TPA! Windows 8 phones need TPA! My Windows 8 PC needs TPA! If only the mages and sages and Farsight would only deem it so! Steam version can come first, I'll wait, but I sincerely believe there is enough market share that it should be considered a viable dev branch at some point. I'd certainly argue it's got better legs to stand on than a 3ds version (no offense) and would allow for native DX11 move over to Xbox 1 and 360 if that mess ever gets sorted out. In my perfect world, Steam would support some higher end options but would essentially be based in DX9 with options for 11 but Win8 would be DX11 with extra bells and whistles (better than PS4 lighting and 3d support SUPPOSEDLY for example) from the ground up. I understand this appears backwards from their current approach but with the horsepower at their disposal and the mindset of the average win8 user, I think they're missing the boat if it doesn't look top notch. Most games that I've played for any length of time design their engines around the maximum capacity of the platforms at the time then give options to dumb down things to allow for performance (Battlefield, Crysis engine, etc). This gives their existing code the greatest longevity with the least maintenance. If people aren't too happy now with some of the art imperfections, it will only get worse as the 4k and 3d helmets get rolling. I'm not saying both versions shouldn't be awesome in the "final version" but with Win8 giving you a reliable set of pretty nice minimums to program for, it seems backwards to me to offer a "more polished version" to the "general masses" than a controlled set of industry current users who have demonstrated a willingness to spend money. Just a thought since they are going to really drop the prices of Win8 platforms as MS makes a stab at getting some market back and I'm pretty sure we'll see the old marketplace show up in Win9 and beyond. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
Windows 8
The Pinball Arcade Is On Its Way To The Windows 8 Marketplace!!!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top