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Farsight Studios
The Pinball Arcade / Farsight Studios
The Pinball Arcade table ratings
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<blockquote data-quote="smbhax" data-source="post: 261134" data-attributes="member: 396"><p>I tend to think TPA does a better job of recreating more modern tables than it does on the older ones; on older tables, there often isn't a whole lot besides flippers, bells, and wood grain, and if you don't get those just right, there just isn't going to be much there to draw you in. TPA's rendering of texures and surfaces isn't amazing, sounds can be a bit spotty, and most importantly, the flippers feel the same on every single simulated table, and don't really feel like the flippers on any old table I've ever played.</p><p></p><p>On the other hand, I really dislike the pre-programmed, automatic way balls in TPA will travel down ramps and so forth, and in older tables, there's often less of that--except for kickouts from dishes, those can get pretty repetitive in TPA.</p><p></p><p>Shooting and targets, though, TPA does pretty well; Jacks Open is my favorite table in the game, by a good long ways. I'm not looking for long game times, mind you.</p><p></p><p>Regarding Firepower specifically, it has been one of my favorite tables in real life, but something about the TPA version has really left me flat. Actually, I liked it more in FarSight's "Pinball Hall of Fame: The Williams Collection" on PS2, even though the physics and graphics in that game were much more rudimentary. Somehow the way the ball operates in the bottom part of the table, which is really exciting on the actual table, just doesn't do much for me in TPA. Maybe the velocity of that table, the split-second, unpredictable ricochets, the ball spin, just can't be translated into the physics algorithm TPA uses. (Although come to think of it I'm not sure I've played it in TPA in the latest physics version--or if the PS4 version of the table has even been updated to the latest physics version, for that matter.)</p></blockquote><p></p>
[QUOTE="smbhax, post: 261134, member: 396"] I tend to think TPA does a better job of recreating more modern tables than it does on the older ones; on older tables, there often isn't a whole lot besides flippers, bells, and wood grain, and if you don't get those just right, there just isn't going to be much there to draw you in. TPA's rendering of texures and surfaces isn't amazing, sounds can be a bit spotty, and most importantly, the flippers feel the same on every single simulated table, and don't really feel like the flippers on any old table I've ever played. On the other hand, I really dislike the pre-programmed, automatic way balls in TPA will travel down ramps and so forth, and in older tables, there's often less of that--except for kickouts from dishes, those can get pretty repetitive in TPA. Shooting and targets, though, TPA does pretty well; Jacks Open is my favorite table in the game, by a good long ways. I'm not looking for long game times, mind you. Regarding Firepower specifically, it has been one of my favorite tables in real life, but something about the TPA version has really left me flat. Actually, I liked it more in FarSight's "Pinball Hall of Fame: The Williams Collection" on PS2, even though the physics and graphics in that game were much more rudimentary. Somehow the way the ball operates in the bottom part of the table, which is really exciting on the actual table, just doesn't do much for me in TPA. Maybe the velocity of that table, the split-second, unpredictable ricochets, the ball spin, just can't be translated into the physics algorithm TPA uses. (Although come to think of it I'm not sure I've played it in TPA in the latest physics version--or if the PS4 version of the table has even been updated to the latest physics version, for that matter.) [/QUOTE]
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The Pinball Arcade / Farsight Studios
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