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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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<blockquote data-quote="smbhax" data-source="post: 124111" data-attributes="member: 396"><p>It was fixed in AFM on platforms other than the PS3; it wasn't fixed in CC. FlippyFloppy should probably talk to Bobby King about it, he's the one who said in an interview something to the effect of he added a 10% chance of the ball taking a different path coming out of the orbit shot to increase the difficulty on those tables. It was not well received. Would be nice to get removed from CC too, on all platforms. There's gotta be a better way to balance difficulty than randomly sending the ball STDM in a physically impossible way.</p><p></p><p>EDIT: Or maybe he just said that about CC, specifically? If Flippy's correct about it being due to a post in AFM...never really felt to me like a post collision that was doing it, though.</p></blockquote><p></p>
[QUOTE="smbhax, post: 124111, member: 396"] It was fixed in AFM on platforms other than the PS3; it wasn't fixed in CC. FlippyFloppy should probably talk to Bobby King about it, he's the one who said in an interview something to the effect of he added a 10% chance of the ball taking a different path coming out of the orbit shot to increase the difficulty on those tables. It was not well received. Would be nice to get removed from CC too, on all platforms. There's gotta be a better way to balance difficulty than randomly sending the ball STDM in a physically impossible way. EDIT: Or maybe he just said that about CC, specifically? If Flippy's correct about it being due to a post in AFM...never really felt to me like a post collision that was doing it, though. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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