Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primero" data-source="post: 131385" data-attributes="member: 3561"><p>OK, I'm gonna try this one more time. After this topic dies, I'm going to stay away for good. If my point doesn't get through after this, I won't know what else to do.</p><p></p><p>It's this simple... We are not comparing opinions here. It's your opinion vs. facts. Why you would try to deny something factual is bewildering and disheartening to me.</p><p></p><p>As I said in that PM I sent you, you've got the wrong argument going on here entirely, because you didn't pick up on the distinction between "replay value", and the idea that you're talking about without realizing it - INCENTIVE. Trophies add incentive for people to play a game further than they would have played. They EXTEND gameplay time as you attempt to seek out every nook and cranny of a game that you might not have otherwise. You could call it "extended play value", or "incentive to play more", but trophies certainly do NOT contribute to "replay value".</p><p></p><p>It's a bonafide 100% fact that trophies DO NOT add to "replay value". You need to understand the term "replay value" first. It refers to the ever-increasing bang for your buck you get from a game that continually serves you a legitimate feeling of enjoyment and satisfaction, and this is highlighted by a persistent urge... a reason to go back and keep playing the game. The "one-and-done" nature of trophies does not lend itself to the phenomenon known as "replay value". It's literally impossible. The very nature of trophies clashes with the term "replay value". Trophies would be accurately referred to as "1-play value", instead. When you earn a trophy, it's done. It's behind you. It's in the past. This is undebatable. It blows my mind that you're not comprehending this simple concept. This is NOT MY OPINION, this is A FACT.</p><p></p><p>After you earn the trophy, then what? Where does the replay value come from? It comes from the truly legitimate sources of replay value. Whether or not you partake in these extra features is irrelevant. Examples of legitimate replay value would be the potentially never-ending one-upping of scores between you and a friend, which social integration has brought to the industry. Or, just trying to top your own score. Or, just for good ol' fashioned fun. THESE THINGS CAN POTENTIALLY GO ON FOREVER, hence the appropriateness of the term "replay value" applied to them. Because you're getting incredible value in terms of how much you paid for the game vs. how much playtime you're getting out of it.</p><p></p><p>Most people who "hunt for trophies" (heh... gotta be careful with certain terms apparently) will even admit that once they've acquired a platinum trophy for a particular game they'll never play it again. The trophies merely gave them the INCENTIVE to see the game through to it's end, and DUE TO THE FACT THAT TROPHIES ARE PERMANENTLY UNOBTAINABLE AFTER UNLOCKING THEM ONCE, there is nothing about trophies that urges a player to return to the game, unless it's for a reason OTHER THAN TROPHIES, because THERE COULDN'T BE a way for already-acquired trophies to encourage someone to return. It's impossible. </p><p></p><p>I've even read game reviews that have specifically made reference to games NOT having any replay value (usually linear single-player games with no multi-player) due to the fact that "once you complete the trophy set, there's nothing left to do." Thus, NO REPLAY VALUE.</p><p></p><p>No opinions here, only facts which you are curiously rejecting.</p><p></p><p>I'm not even saying there's anything wrong with trophies, nor the incentive they give gamers to complete a game. I'm just trying to get through to you guys the difference between replay value and incentive. Heck, I try to get trophies myself, if I can. In fact, I was the second person who fully completed the PS3 version of the Pinball Arcade trophy set. Only Sir_Moovenstein did it faster (you can see the proof on PSNprofiles.com). So, I'm speaking from experience. Obviously, I can't go back and get those trophies again (unless it's on another platform, which I'm actually doing now on my new Vita!)... so, when I REPLAY the game (on the PS3), it's clearly for something OTHER THAN TROPHIES, such as beating my own high score, beating a friend who recently passed me, or just for the satisfaction of smacking that ball around and hitting those shots.</p><p></p><p>Nobody needed to get all hot and bothered about me laying the facts out on the table. There shouldn't be anything scary about the truth.</p><p></p><p>It's a fact that trophies do not contribute to replay value. It's a fact that they are a one-and-done type of feature. I didn't make it up. I didn't invent trophies, and I didn't invent the truth. I'm just pointing it out. All I was saying is that those who hunt for trophies were erroneously using the term "replay value" as their main excuse for justifying their attachment to trophies. I just wanted to correct the mistake. You are referring to INCENTIVE, not REPLAY VALUE.</p><p></p><p>And for the record, "trophy hunter" is not only not an insult, but it does not carry any negative connotation with it whatsoever. It's not a slur. People who play games for trophies regularly REFER TO THEMSELVES as "trophy hunters". </p><p></p><p>So, that should settle that, I hope.</p></blockquote><p></p>
[QUOTE="Primero, post: 131385, member: 3561"] OK, I'm gonna try this one more time. After this topic dies, I'm going to stay away for good. If my point doesn't get through after this, I won't know what else to do. It's this simple... We are not comparing opinions here. It's your opinion vs. facts. Why you would try to deny something factual is bewildering and disheartening to me. As I said in that PM I sent you, you've got the wrong argument going on here entirely, because you didn't pick up on the distinction between "replay value", and the idea that you're talking about without realizing it - INCENTIVE. Trophies add incentive for people to play a game further than they would have played. They EXTEND gameplay time as you attempt to seek out every nook and cranny of a game that you might not have otherwise. You could call it "extended play value", or "incentive to play more", but trophies certainly do NOT contribute to "replay value". It's a bonafide 100% fact that trophies DO NOT add to "replay value". You need to understand the term "replay value" first. It refers to the ever-increasing bang for your buck you get from a game that continually serves you a legitimate feeling of enjoyment and satisfaction, and this is highlighted by a persistent urge... a reason to go back and keep playing the game. The "one-and-done" nature of trophies does not lend itself to the phenomenon known as "replay value". It's literally impossible. The very nature of trophies clashes with the term "replay value". Trophies would be accurately referred to as "1-play value", instead. When you earn a trophy, it's done. It's behind you. It's in the past. This is undebatable. It blows my mind that you're not comprehending this simple concept. This is NOT MY OPINION, this is A FACT. After you earn the trophy, then what? Where does the replay value come from? It comes from the truly legitimate sources of replay value. Whether or not you partake in these extra features is irrelevant. Examples of legitimate replay value would be the potentially never-ending one-upping of scores between you and a friend, which social integration has brought to the industry. Or, just trying to top your own score. Or, just for good ol' fashioned fun. THESE THINGS CAN POTENTIALLY GO ON FOREVER, hence the appropriateness of the term "replay value" applied to them. Because you're getting incredible value in terms of how much you paid for the game vs. how much playtime you're getting out of it. Most people who "hunt for trophies" (heh... gotta be careful with certain terms apparently) will even admit that once they've acquired a platinum trophy for a particular game they'll never play it again. The trophies merely gave them the INCENTIVE to see the game through to it's end, and DUE TO THE FACT THAT TROPHIES ARE PERMANENTLY UNOBTAINABLE AFTER UNLOCKING THEM ONCE, there is nothing about trophies that urges a player to return to the game, unless it's for a reason OTHER THAN TROPHIES, because THERE COULDN'T BE a way for already-acquired trophies to encourage someone to return. It's impossible. I've even read game reviews that have specifically made reference to games NOT having any replay value (usually linear single-player games with no multi-player) due to the fact that "once you complete the trophy set, there's nothing left to do." Thus, NO REPLAY VALUE. No opinions here, only facts which you are curiously rejecting. I'm not even saying there's anything wrong with trophies, nor the incentive they give gamers to complete a game. I'm just trying to get through to you guys the difference between replay value and incentive. Heck, I try to get trophies myself, if I can. In fact, I was the second person who fully completed the PS3 version of the Pinball Arcade trophy set. Only Sir_Moovenstein did it faster (you can see the proof on PSNprofiles.com). So, I'm speaking from experience. Obviously, I can't go back and get those trophies again (unless it's on another platform, which I'm actually doing now on my new Vita!)... so, when I REPLAY the game (on the PS3), it's clearly for something OTHER THAN TROPHIES, such as beating my own high score, beating a friend who recently passed me, or just for the satisfaction of smacking that ball around and hitting those shots. Nobody needed to get all hot and bothered about me laying the facts out on the table. There shouldn't be anything scary about the truth. It's a fact that trophies do not contribute to replay value. It's a fact that they are a one-and-done type of feature. I didn't make it up. I didn't invent trophies, and I didn't invent the truth. I'm just pointing it out. All I was saying is that those who hunt for trophies were erroneously using the term "replay value" as their main excuse for justifying their attachment to trophies. I just wanted to correct the mistake. You are referring to INCENTIVE, not REPLAY VALUE. And for the record, "trophy hunter" is not only not an insult, but it does not carry any negative connotation with it whatsoever. It's not a slur. People who play games for trophies regularly REFER TO THEMSELVES as "trophy hunters". So, that should settle that, I hope. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top