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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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<blockquote data-quote="spoonman" data-source="post: 141851" data-attributes="member: 382"><p></p><p></p><p><span style="color: #FF0000">update 4/6/2014</span></p><p></p><p>I think Farsight has done a great job with this patch. Everything looks to be much improved!</p><p></p><p>Here's my attempt at compiling a changelog based on comparisons from pre-Super Patch data.</p><p>If anyone has anything to add please let me know and I'll update it and give credit. </p><p></p><p></p><p><span style="font-size: 18px"><u>Added to TPA via Super Patch:</u></span></p><p>1. More responsive flippers.</p><p>2. Stereoscopic 3D *press triangle /\ and use right analog stick to adjust strength.</p><p>3. Audio mixing via sliders (sound effects / table music / menu music)</p><p>4. Default *Ching* sound removed when typing initials for high score allowing you to hear the intended sound effect.</p><p>5. …</p><p></p><p><span style="font-size: 18px"><u>Changes noticed on tables:</u></span></p><p></p><p><strong>ATTACK FROM MARS</strong></p><p>Pop bumpers are improved <span style="color: #008000">*</span></p><p>Black seam half way up playfield art is now gone <span style="color: #008000">*</span></p><p></p><p><strong>BLACK KNIGHT</strong></p><p>No more scorch mark on the playfield!</p><p>Balls don't travel through the table.</p><p></p><p><strong>CACTUS CANYON </strong></p><p>Improved colors</p><p>Better camera angles (you can now clearly see the right outlane.</p><p>Guns look better (might be from better lighting?)</p><p></p><p><strong>CIRQUS VOLTAIRE</strong></p><p>The screen is much brighter and looks fantastic. Perhaps they are using a higher resolution scan?</p><p>The neon reflects on the insides of the table (nice effect!).</p><p>The whole table feels less floaty and much more fluid. </p><p>Ringmaster looks more 3D and polished looking.</p><p>Added lightning bolt sticker on neon tube & sticker to left of DMD on back wall & sticker on the highwire ramp.<span style="color: #008000">*</span></p><p></p><p><strong>DR DUDE</strong></p><p>Wow! The colors really pop on this. </p><p>Not much else noticed.</p><p></p><p><strong>ELVIRA AND THE PARTY MONSTERS</strong></p><p>Black seam half way up playfield art is now gone. <span style="color: #008000">*</span></p><p>Texture added to translucent Party Punch Ramp.</p><p></p><p><strong>FUNHOUSE</strong></p><p>The plunger now pulls back all the way <span style="color: #008000">*</span></p><p></p><p><strong>HARLEY DAVIDSON</strong> </p><p>Table contrast and color saturation has been adjusted. No more "pale rider" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><strong>NO GOOD GOPHERS</strong></p><p>Contrast and muted colors were adjusted. </p><p>The playing field might be a little bit too dark compared to other tables.</p><p>Ramps are a nicer and more colorful shade of blue.</p><p></p><p><strong>RIPLEY'S BELIEVE IT OR NOT</strong></p><p>Probably the best looking table now!</p><p>Sharper table graphics.</p><p>Rails look more golden and now cast shadows onto table.</p><p>Ramps cast light differently and are a deeper red.</p><p></p><p><strong>STAR TREK TNG</strong></p><p>Table is no longer giving off a pink hue.</p><p>The table is much brighter and colors more vivid.</p><p>The gamer angle for probe launching has been improved.</p><p>The blue shield lights above the Enterprise are now correctly aligned. <span style="color: #008000">*</span></p><p></p><p><strong>T2 JUDGEMENT DAY</strong></p><p>Colors are more accurate. </p><p></p><p><strong>TEE'D OFF</strong></p><p>No more pink hue.</p><p>Palm trees look improved.</p><p></p><p><strong>TWILIGHT ZONE</strong></p><p>Better colors (no more pink hue).</p><p>Pop bumpers have a better than texture and look better when lit. They have a shiny 3D look to them.</p><p>Metal ramp looks improved.</p><p>Gumball machine looks awesome now!</p><p></p><p><strong>WHITE WATER</strong></p><p>It no longer crashes the PS3! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Table graphics are much cleaner.</p><p>Colors are more accurate.</p><p></p><p></p><p><strong><span style="color: #008000">*</span> added by <span style="color: #008000">Grasshopper</span></strong></p><p></p><p><span style="color: #FF0000"><u>FUTURE PATCH REQUESTS ...."Mega Patch" ? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></u></span></p><p>1. Ability to play custom music either via the XMB or in game menu. (Would be perfect for Arcade Ambience mp3 background sounds!)</p><p><span style="color: #800080">2. Online co-op play with option with voice chat.</span></p><p>3. The Pinball Arcade main menu overhaul.</p><p><span style="color: #800080">4. Lighting day/night slider. (This was discussed by Farsight quite a while ago, but as of yet, not implemented.)</span></p><p>5. Improved pinball flyer scans (1920x1080 pixel or higher would be idea for consoles)</p><p><span style="color: #800080">6. Further refinement and replacement of blurry table graphics (I.E. CFTBL - Title card, instructions, Universal Monsters sticker, and the bumper next to the KISS lane, Victory playfield is low res. )</span></p><p>7. Seperate savable camera view option settings for EACH table for every option: (submitted be Neil L.)</p><p><span style="color: #800080">8. The ability to view table instructions while game is paused.</span> (New)</p><p>9. Option to remove HUD when table is in "pre-play" panning attract mode.</p><p><span style="color: #800080">10. Option for table glass and reflections (like in Williams Pinball Hall of Fame)</span></p><p>11. TATE mode for PS3 version. Perfect for rotatable screens.</p></blockquote><p></p>
[QUOTE="spoonman, post: 141851, member: 382"] [COLOR="#0000CD"][COLOR="#0000CD"][COLOR="#0000CD"][COLOR="#0000CD"][/COLOR][/COLOR][/COLOR][/COLOR][COLOR="#FF0000"][/COLOR] [COLOR="#FF0000"]update 4/6/2014[/COLOR] I think Farsight has done a great job with this patch. Everything looks to be much improved! Here's my attempt at compiling a changelog based on comparisons from pre-Super Patch data. If anyone has anything to add please let me know and I'll update it and give credit. [SIZE=5][U]Added to TPA via Super Patch:[/U][/SIZE] 1. More responsive flippers. 2. Stereoscopic 3D *press triangle /\ and use right analog stick to adjust strength. 3. Audio mixing via sliders (sound effects / table music / menu music) 4. Default *Ching* sound removed when typing initials for high score allowing you to hear the intended sound effect. 5. … [SIZE=5][U]Changes noticed on tables:[/U][/SIZE] [B]ATTACK FROM MARS[/B] Pop bumpers are improved [COLOR="#008000"]*[/COLOR] Black seam half way up playfield art is now gone [COLOR="#008000"]*[/COLOR] [B]BLACK KNIGHT[/B] No more scorch mark on the playfield! Balls don't travel through the table. [B]CACTUS CANYON [/B] Improved colors Better camera angles (you can now clearly see the right outlane. Guns look better (might be from better lighting?) [B]CIRQUS VOLTAIRE[/B] The screen is much brighter and looks fantastic. Perhaps they are using a higher resolution scan? The neon reflects on the insides of the table (nice effect!). The whole table feels less floaty and much more fluid. Ringmaster looks more 3D and polished looking. Added lightning bolt sticker on neon tube & sticker to left of DMD on back wall & sticker on the highwire ramp.[COLOR="#008000"]*[/COLOR] [B]DR DUDE[/B] Wow! The colors really pop on this. Not much else noticed. [B]ELVIRA AND THE PARTY MONSTERS[/B] Black seam half way up playfield art is now gone. [COLOR="#008000"]*[/COLOR] Texture added to translucent Party Punch Ramp. [B]FUNHOUSE[/B] The plunger now pulls back all the way [COLOR="#008000"]*[/COLOR] [B]HARLEY DAVIDSON[/B] Table contrast and color saturation has been adjusted. No more "pale rider" ;) [B]NO GOOD GOPHERS[/B] Contrast and muted colors were adjusted. The playing field might be a little bit too dark compared to other tables. Ramps are a nicer and more colorful shade of blue. [B]RIPLEY'S BELIEVE IT OR NOT[/B] Probably the best looking table now! Sharper table graphics. Rails look more golden and now cast shadows onto table. Ramps cast light differently and are a deeper red. [B]STAR TREK TNG[/B] Table is no longer giving off a pink hue. The table is much brighter and colors more vivid. The gamer angle for probe launching has been improved. The blue shield lights above the Enterprise are now correctly aligned. [COLOR="#008000"]*[/COLOR] [B]T2 JUDGEMENT DAY[/B] Colors are more accurate. [B]TEE'D OFF[/B] No more pink hue. Palm trees look improved. [B]TWILIGHT ZONE[/B] Better colors (no more pink hue). Pop bumpers have a better than texture and look better when lit. They have a shiny 3D look to them. Metal ramp looks improved. Gumball machine looks awesome now! [B]WHITE WATER[/B] It no longer crashes the PS3! :) Table graphics are much cleaner. Colors are more accurate. [B][COLOR="#008000"]*[/COLOR] added by [COLOR="#008000"]Grasshopper[/COLOR][/B] [COLOR="#FF0000"][U]FUTURE PATCH REQUESTS ...."Mega Patch" ? ;)[/U][/COLOR] 1. Ability to play custom music either via the XMB or in game menu. (Would be perfect for Arcade Ambience mp3 background sounds!) [COLOR="#800080"]2. Online co-op play with option with voice chat.[/COLOR] 3. The Pinball Arcade main menu overhaul. [COLOR="#800080"]4. Lighting day/night slider. (This was discussed by Farsight quite a while ago, but as of yet, not implemented.)[/COLOR] 5. Improved pinball flyer scans (1920x1080 pixel or higher would be idea for consoles) [COLOR="#800080"]6. Further refinement and replacement of blurry table graphics (I.E. CFTBL - Title card, instructions, Universal Monsters sticker, and the bumper next to the KISS lane, Victory playfield is low res. )[/COLOR] 7. Seperate savable camera view option settings for EACH table for every option: (submitted be Neil L.) [COLOR="#800080"]8. The ability to view table instructions while game is paused.[/COLOR] (New) 9. Option to remove HUD when table is in "pre-play" panning attract mode. [COLOR="#800080"]10. Option for table glass and reflections (like in Williams Pinball Hall of Fame)[/COLOR] 11. TATE mode for PS3 version. Perfect for rotatable screens. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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The PS3 "super patch"
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