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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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<blockquote data-quote="starck" data-source="post: 142731" data-attributes="member: 601"><p>Sorry for the caps, I mean the utmost respect, but here goes yet another attempt on my part to get farsight to pay attention and fix this issue on the PS3.</p><p></p><p></p><p><strong><span style="color: #0000FF"><u>FARSIGHT. PLEASE READ THIS. YOU CONTINUE TO GLOSS OVER THIS ISSUE. YOU HAVE NOT ADDRESSED IT SINCE THE RELEASE OF THE TABLES ON PS3</u> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"><br /> <span style="color: #0000FF"><strong>The sound quality on the PS3...more specifically, the sound effects from the actual table ROMS....is, has been, and continues to be, lower than it exists in the PC version, and, more importantly: lower than the 'real-life version' it is emulating</strong><br /> </span><br /> </li> <li data-xf-list-type="ul"> Stewart Webster from Farsight has confirmed this over 4 months ago on the form for both the iOS and Mac versions. <u>As Stewart Webster said in the cited post below from 12/17/13, "The PC version has the audio sample rate set to 44k, while the iOS and Mac version are set to 11k. I can't speak for the PS3 as I have no part in it. The lower sample rates are due to engine limitations."</u><br /> <br /> </li> <li data-xf-list-type="ul"><strong> Source: Stewart Webster of Farsight's post in the Mac forum from 4 months ago:</strong> <a href="http://digitalpinballfans.com/showthread.php/6421-Steam-Mac-Version?p=122789&viewfull=1#post122789" target="_blank">here</a><br /> <br /> </li> <li data-xf-list-type="ul">As the PS3 version is a port/upscaled version of the mobile version(more or less...less so now after the patches...hopefully more to come), and as the audible distinction in sound quality between the PS3 and PC versions remains....distinct...(and since the PS3 version sounds...exactly like the iOS/Mac version...horrible)....it is quite obvious that: <br /> <br /> </li> <li data-xf-list-type="ul"><strong>Sound quality from the original ROM's is not being reproduced on the PS3 as it should be. </strong> The sound quality issue is due to the fact that <u>farsight downsampled most of the original ROM files to a lower sample rate for the mobile engines. </u> There's simply no doubt that it was transferred over to the PS3 and PS4. It remains a <strong>very big problem that continues to receive no attention for the ps3/consoles. </strong> <br /> <br /> </li> <li data-xf-list-type="ul"> <strong>I would suggest continuing to bother farsight about it. </strong>The more people that bring up the issue with them, the more they will care. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /><br /> <br /> </li> </ul><p></p><p></p><p>(bolding and underlining used in hopes of catching farsight's attention! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />)</p><p></p><p>( For more information on the original ROM sound quality, specifically for the DCS era, see this post from a Williams employee: <a href="http://www.edcheung.com/album/album07/Pinball/unclewilly3.htm" target="_blank">detailing the specifics of the DCS system</a>)</p></blockquote><p></p>
[QUOTE="starck, post: 142731, member: 601"] Sorry for the caps, I mean the utmost respect, but here goes yet another attempt on my part to get farsight to pay attention and fix this issue on the PS3. [B][COLOR="#0000FF"][U]FARSIGHT. PLEASE READ THIS. YOU CONTINUE TO GLOSS OVER THIS ISSUE. YOU HAVE NOT ADDRESSED IT SINCE THE RELEASE OF THE TABLES ON PS3[/U] ;)[/COLOR][/B] [LIST] [COLOR="#0000FF"][B]The sound quality on the PS3...more specifically, the sound effects from the actual table ROMS....is, has been, and continues to be, lower than it exists in the PC version, and, more importantly: lower than the 'real-life version' it is emulating[/B] [/COLOR] [*] Stewart Webster from Farsight has confirmed this over 4 months ago on the form for both the iOS and Mac versions. [U]As Stewart Webster said in the cited post below from 12/17/13, "The PC version has the audio sample rate set to 44k, while the iOS and Mac version are set to 11k. I can't speak for the PS3 as I have no part in it. The lower sample rates are due to engine limitations."[/U] [*][B] Source: Stewart Webster of Farsight's post in the Mac forum from 4 months ago:[/B] [URL="http://digitalpinballfans.com/showthread.php/6421-Steam-Mac-Version?p=122789&viewfull=1#post122789"]here[/URL] [*]As the PS3 version is a port/upscaled version of the mobile version(more or less...less so now after the patches...hopefully more to come), and as the audible distinction in sound quality between the PS3 and PC versions remains....distinct...(and since the PS3 version sounds...exactly like the iOS/Mac version...horrible)....it is quite obvious that: [*][B]Sound quality from the original ROM's is not being reproduced on the PS3 as it should be. [/B] The sound quality issue is due to the fact that [U]farsight downsampled most of the original ROM files to a lower sample rate for the mobile engines. [/U] There's simply no doubt that it was transferred over to the PS3 and PS4. It remains a [B]very big problem that continues to receive no attention for the ps3/consoles. [/B] [*] [B]I would suggest continuing to bother farsight about it. [/B]The more people that bring up the issue with them, the more they will care. :rolleyes::confused: [/LIST] (bolding and underlining used in hopes of catching farsight's attention! :o) ( For more information on the original ROM sound quality, specifically for the DCS era, see this post from a Williams employee: [URL="http://www.edcheung.com/album/album07/Pinball/unclewilly3.htm"]detailing the specifics of the DCS system[/URL]) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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