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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
The PS3 "super patch"
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<blockquote data-quote="spoonman" data-source="post: 142914" data-attributes="member: 382"><p><strong>updated yet again...</strong></p><p></p><p><span style="color: #FF0000">update #9, 04/10/2014</span></p><p></p><p>I think Farsight has done a great job with this patch. Everything looks to be much improved!</p><p></p><p>Here's my attempt at compiling a changelog based on comparisons from pre-Super Patch data.</p><p>Thanks to everyone who has offered submissions. <u>If you have something to add, which isn't already listed here, please let me know and I'll update it + give credit. </u></p><p></p><p></p><p><span style="font-size: 18px"><u>Added to TPA via Super Patch:</u></span></p><p>1. More responsive flippers.</p><p>2. Stereoscopic 3D *press triangle /\ and use right analog stick to adjust strength.</p><p>3. Audio mixing via sliders (sound effects / table music / menu music)</p><p>4. Default *Ching* sound removed when typing initials for high score allowing you to hear the intended sound effect.</p><p>5. Global contrast and saturation improvements on most table assets. </p><p>6. The dmd is now animated on the back glass of mm, NGG, and mb. They weren't before. (Submitted by Gorgar)</p><p></p><p></p><p><span style="font-size: 18px"><u>Changes noticed on tables:</u></span></p><p></p><p><strong>ATTACK FROM MARS</strong></p><p>Pop bumpers are improved <span style="color: #008000">*</span></p><p>Black seam half way up playfield art is now gone <span style="color: #008000">*</span></p><p></p><p><strong>BLACK KNIGHT</strong></p><p>No more scorch mark on the playfield!</p><p>Balls don't travel through the table.</p><p></p><p><strong>CACTUS CANYON </strong></p><p>Improved colors</p><p>Better camera angles (you can now clearly see the right outlane.</p><p>Guns look better (might be from better lighting?)</p><p></p><p><strong>CIRQUS VOLTAIRE</strong></p><p>The screen is much brighter and looks fantastic. Perhaps they are using a higher resolution scan?</p><p>The neon reflects on the insides of the table (nice effect!).</p><p>The whole table feels less floaty and much more fluid. </p><p>Ringmaster looks more 3D and polished looking.</p><p>Added lightning bolt sticker on neon tube & sticker to left of DMD on back wall & sticker on the highwire ramp.<span style="color: #008000">*</span></p><p></p><p><strong>DR DUDE</strong></p><p>Wow! The colors really pop on this. </p><p>Not much else noticed.</p><p></p><p><strong>ELVIRA AND THE PARTY MONSTERS</strong></p><p>Black seam half way up playfield art is now gone. <span style="color: #008000">*</span></p><p>Texture added to translucent Party Punch Ramp.</p><p></p><p><strong>FIREPOWER</strong></p><p>The pop bumpers are vastly improved. <span style="color: #FF0000">*</span></p><p></p><p><strong>FUNHOUSE</strong></p><p>The plunger now pulls back all the way <span style="color: #008000">*</span></p><p></p><p><strong>HARLEY DAVIDSON</strong> </p><p>Table contrast and color saturation has been adjusted. No more "pale rider" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><strong>NO GOOD GOPHERS</strong></p><p>Contrast and muted colors were adjusted. </p><p>The playing field might be a little bit too dark compared to other tables.</p><p>Ramps are a nicer and more colorful shade of blue.</p><p></p><p><strong>RIPLEY'S BELIEVE IT OR NOT</strong></p><p>Probably the best looking table now!</p><p>Sharper table graphics.</p><p>Rails look more golden and now cast shadows onto table.</p><p>Ramps cast light differently and are a deeper red.</p><p></p><p><strong>STAR TREK TNG</strong></p><p>Table is no longer giving off a pink hue.</p><p>The table is much brighter and colors more vivid.</p><p>The gamer angle for probe launching has been improved.</p><p>The blue shield lights above the Enterprise are now correctly aligned. <span style="color: #008000">*</span></p><p></p><p><strong>T2 JUDGEMENT DAY</strong></p><p>Colors are more accurate. </p><p></p><p><strong>TEE'D OFF</strong></p><p>No more pink hue.</p><p>Palm trees look improved.</p><p></p><p><strong>TWILIGHT ZONE</strong></p><p>Better colors (no more pink hue).</p><p>Pop bumpers have a better than texture and look better when lit. They have a shiny 3D look to them.</p><p>Metal ramp looks improved.</p><p>Gumball machine looks awesome now!</p><p></p><p><strong>WHITE WATER</strong></p><p>It no longer crashes the PS3! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Table graphics are much cleaner.</p><p>Colors are more accurate.</p><p></p><p><span style="color: #FF0000"> <strong>*</strong> = submitted by shutyertrap </span></p><p><span style="color: #008000"> <strong>*</strong> = submitted by Grashopper</span></p><p></p><p></p><p><span style="color: #FF0000"><u>FUTURE PATCH REQUESTS ...."Mega Patch" ? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></u></span></p><p>1. Ability to play custom music either via the XMB or in game menu. (Would be perfect for Arcade Ambience mp3 background sounds!)</p><p><span style="color: #800080">2. Online co-op play with option with voice chat.</span></p><p>3. The Pinball Arcade main menu overhaul.</p><p><span style="color: #800080">4. Lighting day/night slider. (This was discussed by Farsight quite a while ago, but as of yet, not implemented.)</span></p><p>5. Improved pinball flyer scans (1920x1080 pixel or higher would be idea for consoles)</p><p><span style="color: #800080">6. Further refinement and replacement of blurry table graphics (I.E. CFTBL - Title card, instructions, Universal Monsters sticker, and the bumper next to the KISS lane, Victory playfield is low res. )</span></p><p>7. Seperate savable option settings for EACH table for EVERY option<span style="font-size: 10px">: Camera view: 1/2/3/4 + Camera lock: locked/unlocked +</span></p><p><span style="font-size: 10px">Plunger cam: 1/2/3 + DMD: on/off + Multiball cam: on/off + Event cam: on/off + Number of balls: 3/5 + Dual stage flippers: on/off + Orientation: landscape/portrait + 3D settings + Sound settings + Controller settings + Touchscreen settings + Tilt settings + Lighting Settings</span> (submitted be Neil L.)</p><p><span style="color: #800080">8. The ability to view table instructions while game is paused.</span></p><p>9. Option to remove HUD when table is in "pre-play" panning attract mode.</p><p><span style="color: #800080">10. Option for table glass and reflections (like in Williams Pinball Hall of Fame)</span></p><p>11. TATE mode for PS3 version. Perfect for rotatable screens.</p><p><span style="color: #800080">12. Multi-controller support. </span>(Submitted by MonkeyGrass)</p><p>13. Add Hall of Fame Scoring. (Submitted by Grashopper)</p><p><span style="color: #800080">14. Add a "tournament" difficulty setting (which disables extra-balls) and separate leaderboards for it.</span> (Submitted by Tann)</p><p>15. We could use more camera viewing angles. (Submitted by Budtki)</p><p><span style="color: #800080">16. Improved sound quality with less compression than is used on the portable versions of TPA.</span></p><p></p><p>I still wish someone from Farsight would chime in with some other things that were updated here. I'm betting there was quite a long list of what was addressed in this patch and it would make us appreciate it even more.</p><p></p><p><span style="color: #FF0000">=========================================================</span></p><p></p><p></p><p></p><p></p><p></p><p>OK, I added the rest of the settings. I was trying to keep it condensed and limited to a line or so. </p><p></p><p>Doesnt pressing triangle remove the DMD during table exploration in Pro Mode? I don't remember...</p><p></p><p>This whole thing is getting a it bigger than I anticipated. I'll add what I can, but forgive me if I don't get to every suggestion right away.</p></blockquote><p></p>
[QUOTE="spoonman, post: 142914, member: 382"] [SIZE=2][/SIZE][B]updated yet again...[/B][COLOR="#0000CD"][COLOR="#0000CD"][COLOR="#0000CD"][COLOR="#0000CD"][/COLOR][/COLOR][/COLOR][/COLOR][COLOR="#FF0000"][/COLOR] [COLOR="#FF0000"]update #9, 04/10/2014[/COLOR] I think Farsight has done a great job with this patch. Everything looks to be much improved! Here's my attempt at compiling a changelog based on comparisons from pre-Super Patch data. Thanks to everyone who has offered submissions. [U]If you have something to add, which isn't already listed here, please let me know and I'll update it + give credit. [/U] [SIZE=5][U]Added to TPA via Super Patch:[/U][/SIZE] 1. More responsive flippers. 2. Stereoscopic 3D *press triangle /\ and use right analog stick to adjust strength. 3. Audio mixing via sliders (sound effects / table music / menu music) 4. Default *Ching* sound removed when typing initials for high score allowing you to hear the intended sound effect. 5. Global contrast and saturation improvements on most table assets. 6. The dmd is now animated on the back glass of mm, NGG, and mb. They weren't before. (Submitted by Gorgar) [SIZE=5][U]Changes noticed on tables:[/U][/SIZE] [B]ATTACK FROM MARS[/B] Pop bumpers are improved [COLOR="#008000"]*[/COLOR] Black seam half way up playfield art is now gone [COLOR="#008000"]*[/COLOR] [B]BLACK KNIGHT[/B] No more scorch mark on the playfield! Balls don't travel through the table. [B]CACTUS CANYON [/B] Improved colors Better camera angles (you can now clearly see the right outlane. Guns look better (might be from better lighting?) [B]CIRQUS VOLTAIRE[/B] The screen is much brighter and looks fantastic. Perhaps they are using a higher resolution scan? The neon reflects on the insides of the table (nice effect!). The whole table feels less floaty and much more fluid. Ringmaster looks more 3D and polished looking. Added lightning bolt sticker on neon tube & sticker to left of DMD on back wall & sticker on the highwire ramp.[COLOR="#008000"]*[/COLOR] [B]DR DUDE[/B] Wow! The colors really pop on this. Not much else noticed. [B]ELVIRA AND THE PARTY MONSTERS[/B] Black seam half way up playfield art is now gone. [COLOR="#008000"]*[/COLOR] Texture added to translucent Party Punch Ramp. [B]FIREPOWER[/B] The pop bumpers are vastly improved. [COLOR="#FF0000"]*[/COLOR] [B]FUNHOUSE[/B] The plunger now pulls back all the way [COLOR="#008000"]*[/COLOR] [B]HARLEY DAVIDSON[/B] Table contrast and color saturation has been adjusted. No more "pale rider" ;) [B]NO GOOD GOPHERS[/B] Contrast and muted colors were adjusted. The playing field might be a little bit too dark compared to other tables. Ramps are a nicer and more colorful shade of blue. [B]RIPLEY'S BELIEVE IT OR NOT[/B] Probably the best looking table now! Sharper table graphics. Rails look more golden and now cast shadows onto table. Ramps cast light differently and are a deeper red. [B]STAR TREK TNG[/B] Table is no longer giving off a pink hue. The table is much brighter and colors more vivid. The gamer angle for probe launching has been improved. The blue shield lights above the Enterprise are now correctly aligned. [COLOR="#008000"]*[/COLOR] [B]T2 JUDGEMENT DAY[/B] Colors are more accurate. [B]TEE'D OFF[/B] No more pink hue. Palm trees look improved. [B]TWILIGHT ZONE[/B] Better colors (no more pink hue). Pop bumpers have a better than texture and look better when lit. They have a shiny 3D look to them. Metal ramp looks improved. Gumball machine looks awesome now! [B]WHITE WATER[/B] It no longer crashes the PS3! :) Table graphics are much cleaner. Colors are more accurate. [COLOR="#FF0000"] [B]*[/B] = submitted by shutyertrap [/COLOR] [COLOR="#008000"] [B]*[/B] = submitted by Grashopper[/COLOR] [COLOR="#FF0000"][U]FUTURE PATCH REQUESTS ...."Mega Patch" ? ;)[/U][/COLOR] 1. Ability to play custom music either via the XMB or in game menu. (Would be perfect for Arcade Ambience mp3 background sounds!) [COLOR="#800080"]2. Online co-op play with option with voice chat.[/COLOR] 3. The Pinball Arcade main menu overhaul. [COLOR="#800080"]4. Lighting day/night slider. (This was discussed by Farsight quite a while ago, but as of yet, not implemented.)[/COLOR] 5. Improved pinball flyer scans (1920x1080 pixel or higher would be idea for consoles) [COLOR="#800080"]6. Further refinement and replacement of blurry table graphics (I.E. CFTBL - Title card, instructions, Universal Monsters sticker, and the bumper next to the KISS lane, Victory playfield is low res. )[/COLOR] 7. Seperate savable option settings for EACH table for EVERY option[SIZE=2]: Camera view: 1/2/3/4 + Camera lock: locked/unlocked + Plunger cam: 1/2/3 + DMD: on/off + Multiball cam: on/off + Event cam: on/off + Number of balls: 3/5 + Dual stage flippers: on/off + Orientation: landscape/portrait + 3D settings + Sound settings + Controller settings + Touchscreen settings + Tilt settings + Lighting Settings[/SIZE] (submitted be Neil L.) [COLOR="#800080"]8. The ability to view table instructions while game is paused.[/COLOR] 9. Option to remove HUD when table is in "pre-play" panning attract mode. [COLOR="#800080"]10. Option for table glass and reflections (like in Williams Pinball Hall of Fame)[/COLOR] 11. TATE mode for PS3 version. Perfect for rotatable screens. [COLOR="#800080"]12. Multi-controller support. [/COLOR](Submitted by MonkeyGrass) 13. Add Hall of Fame Scoring. (Submitted by Grashopper) [COLOR="#800080"]14. Add a "tournament" difficulty setting (which disables extra-balls) and separate leaderboards for it.[/COLOR] (Submitted by Tann) 15. We could use more camera viewing angles. (Submitted by Budtki) [COLOR="#800080"]16. Improved sound quality with less compression than is used on the portable versions of TPA.[/COLOR] I still wish someone from Farsight would chime in with some other things that were updated here. I'm betting there was quite a long list of what was addressed in this patch and it would make us appreciate it even more. [COLOR="#FF0000"]=========================================================[/COLOR] OK, I added the rest of the settings. I was trying to keep it condensed and limited to a line or so. Doesnt pressing triangle remove the DMD during table exploration in Pro Mode? I don't remember... This whole thing is getting a it bigger than I anticipated. I'll add what I can, but forgive me if I don't get to every suggestion right away. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
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The PS3 "super patch"
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