Normal
Quote "Left and Right Lower FlippersThese are on a motorized track; the gap between them grows wider as the table difficulty increases."Are you trying to create a table which could be built in real life or a pure fantasy table? Do any tables currently have track moveable flippers?Track moveable flippers would be pretty hard to pull off IRL I would have thought, with a high risk of mechanical unreliability ( and we know how picky pinballer's are about flipper gaps being right - Medieval Madness).From an Engineers point of view - if I was after designing variable dificulty in a table - I'd go with an adaptive playfield angle - eg angle increases (table steepens) to increase difficulty and speed - probably fluid filled ram controled. Much cheaper - more reliable - and still playable if broken.
Quote "
Left and Right Lower Flippers
Are you trying to create a table which could be built in real life or a pure fantasy table? Do any tables currently have track moveable flippers?
Track moveable flippers would be pretty hard to pull off IRL I would have thought, with a high risk of mechanical unreliability ( and we know how picky pinballer's are about flipper gaps being right - Medieval Madness).
From an Engineers point of view - if I was after designing variable dificulty in a table - I'd go with an adaptive playfield angle - eg angle increases (table steepens) to increase difficulty and speed - probably fluid filled ram controled. Much cheaper - more reliable - and still playable if broken.