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Farsight Studios
The Pinball Arcade / Farsight Studios
The Threshold of Tedious
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<blockquote data-quote="rehtroboi40" data-source="post: 251750" data-attributes="member: 1406"><p>You're right on about SS and JY-but SS does have the advantage of going for spider multiball. Other than that, you're right. Not much to do beyond that but keep playing tables that are set too easy. </p><p></p><p>Nothing is more tedious, IMO, than Safe Cracker. There are folks on the boards who have played more than 1,000 games and have 24/26 unique tokens, and probably have since the first 300 games they've played. If you want the wizard goal, you can have all the skill it takes to get the tokens, and you'll still get duplicates. Having to play it so repetitively is what makes SC so tedious, and easily the most tedious table on TPA. And that's saying a lot, considering some of the choices.</p></blockquote><p></p>
[QUOTE="rehtroboi40, post: 251750, member: 1406"] You're right on about SS and JY-but SS does have the advantage of going for spider multiball. Other than that, you're right. Not much to do beyond that but keep playing tables that are set too easy. Nothing is more tedious, IMO, than Safe Cracker. There are folks on the boards who have played more than 1,000 games and have 24/26 unique tokens, and probably have since the first 300 games they've played. If you want the wizard goal, you can have all the skill it takes to get the tokens, and you'll still get duplicates. Having to play it so repetitively is what makes SC so tedious, and easily the most tedious table on TPA. And that's saying a lot, considering some of the choices. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
The Threshold of Tedious
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