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The Top 25 Video Game Villains of Every Subtype Imaginable
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<blockquote data-quote="CC13" data-source="post: 61467" data-attributes="member: 1151"><p>That's the one! Here we go with the next writeup:</p><p></p><p>22. Coily (Q*Bert)</p><p>Developed & Published By: Gottlieb</p><p>Platform: Arcade</p><p>Year of Release: 1982</p><p></p><p>Compared to some of the games on this list, Q*Bert hasn't had quite the same overt impact. However, it has had a substantial—if somewhat more subtle—one. For starters, it proved the viability of merging puzzle-based gaming with denser, twitch-based experiences (most games to this point consisted of either shooters or relatively simple platformers). Think of all the popular games that used this basic template—Braid, Dark Castle, Donkey Kong Country (tell me it isn't puzzling to locate some of those bonus stages), The Lost Vikings, Shadow of the Beast and countless others. That's pretty impressive for a game about color matching.</p><p></p><p>Moreover, Coily has come into some measure of overt influence on video game culture, as he and his cohorts have become icons of retro gaming thanks to their roles in Wreck-It Ralph. However, this was not Coily's first appearance outside of video games. He also starred in the Ruby-Spears Q*Bert cartoon in the early '80s and was a major feature in Q*Bert's Quest, one of the first pinball tables to be based on a video game. Unfortunately, the good times wouldn't last for Q*Bert and his friends—the Great Video Game Crash of 1983 pulled the rug out from under all of them and they went largely unnoticed for years before Wreck-It Ralph, except for a few fairly low-key sequels, including an MSX port by Konami in 1986.</p><p></p><p>For a long while, it seemed that Coily's time in the sun had passed, but with appreciation of retro gaming at such a high point, could this mean a return from exile for Q*Bert & company? Sony could surely use another entry in the more family-friendly parts of its roster (not to mention some way of building hype for the lukewarmly-received PlayStation All-Stars). Overall, the time is ripe, but the ball is in Sony's court now—let's hope they know what to do with it...</p><p></p><p><strong>Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains</strong>: If you can't beat the rest, then you will never get the best!</p></blockquote><p></p>
[QUOTE="CC13, post: 61467, member: 1151"] That's the one! Here we go with the next writeup: 22. Coily (Q*Bert) Developed & Published By: Gottlieb Platform: Arcade Year of Release: 1982 Compared to some of the games on this list, Q*Bert hasn't had quite the same overt impact. However, it has had a substantial—if somewhat more subtle—one. For starters, it proved the viability of merging puzzle-based gaming with denser, twitch-based experiences (most games to this point consisted of either shooters or relatively simple platformers). Think of all the popular games that used this basic template—Braid, Dark Castle, Donkey Kong Country (tell me it isn't puzzling to locate some of those bonus stages), The Lost Vikings, Shadow of the Beast and countless others. That's pretty impressive for a game about color matching. Moreover, Coily has come into some measure of overt influence on video game culture, as he and his cohorts have become icons of retro gaming thanks to their roles in Wreck-It Ralph. However, this was not Coily's first appearance outside of video games. He also starred in the Ruby-Spears Q*Bert cartoon in the early '80s and was a major feature in Q*Bert's Quest, one of the first pinball tables to be based on a video game. Unfortunately, the good times wouldn't last for Q*Bert and his friends—the Great Video Game Crash of 1983 pulled the rug out from under all of them and they went largely unnoticed for years before Wreck-It Ralph, except for a few fairly low-key sequels, including an MSX port by Konami in 1986. For a long while, it seemed that Coily's time in the sun had passed, but with appreciation of retro gaming at such a high point, could this mean a return from exile for Q*Bert & company? Sony could surely use another entry in the more family-friendly parts of its roster (not to mention some way of building hype for the lukewarmly-received PlayStation All-Stars). Overall, the time is ripe, but the ball is in Sony's court now—let's hope they know what to do with it... [B]Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains[/B]: If you can't beat the rest, then you will never get the best! [/QUOTE]
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