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The Top 25 Video Game Villains of Every Subtype Imaginable
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<blockquote data-quote="CC13" data-source="post: 61660" data-attributes="member: 1151"><p>That's point #2 for you, jkonami! Here's the scoop on this mad mage of the arcade:</p><p></p><p>21. The Wizard of Wor (Wizard of Wor)</p><p>Developed & Published By: Bally Midway</p><p>Platform: Arcade</p><p>Year of Release: 1980</p><p></p><p>Unlike some titles on this list, Wizard of Wor is very much an entry carried by its villain, instead of the other way around. For starters, the Wizard of Wor has his fingerprints all over the game—every single enemy in the game has 'wor' in its name, fully indicating that Worworld is an alien and hostile place. The fact that you can only see enemies directly in your character's line of sight only exacerbates this, not to mention that it also ups the challenge, which means more quarters in less time. You'd best keep one gimlet eye on your mini-map if you want to last long enough to face the Wizard himself.</p><p></p><p>The Wizard is a formidable foe, so thank your lucky stars that he doesn't show up often. To face him, you must defeat the Worluk, who will only appear after you've beaten all other foes (you should go after him even if the Wizard scares you, since shooing the Worluk before he can escape doubles your scoring in the next dungeon). If the Wizard appears, get ready to rumble! His lightning bolts are deadly accurate and he can teleport around the field at will, making hitting him a dicey proposition, to put it mildly.</p><p></p><p>However, the cabinet art is what really pulls he game together. This seems a strange thing to say, but it is the only way we can get a detailed look at our antagonist. The Wizard for Wor has an amazing character design—the blue robe does a good job of signifying a magic-user (which is important with all the other mechanical beasts on the cabinet), the Doctor Doom-esque face plate draws attention with its color contrast and the Snidely Whiplash the face plate rocks could have been monumentally stupid, but turned out awesome instead. In addition, the Wizard of Wor is a chatty foe—he has over 70 different phrases that cover every possible occasion in he game, from inserting a coin to getting blasted by the Wizard to losing your last man. All of them, especially the ones where he laughs at you, really help motivate the player to have one more go.</p><p></p><p>Overall, Wizard of Wor may seem like a dead end for the development of video games, but I actually was one of the pinnacles of '70s arcade design philosophies, playing largely like a blend of Berzerk and Pac-Man, and pointed (mainly through its voice synthesis) toward a bright future for the industry.</p><p></p><p><strong>Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains</strong>: Rollin', rollin', rollin'...</p></blockquote><p></p>
[QUOTE="CC13, post: 61660, member: 1151"] That's point #2 for you, jkonami! Here's the scoop on this mad mage of the arcade: 21. The Wizard of Wor (Wizard of Wor) Developed & Published By: Bally Midway Platform: Arcade Year of Release: 1980 Unlike some titles on this list, Wizard of Wor is very much an entry carried by its villain, instead of the other way around. For starters, the Wizard of Wor has his fingerprints all over the game—every single enemy in the game has 'wor' in its name, fully indicating that Worworld is an alien and hostile place. The fact that you can only see enemies directly in your character's line of sight only exacerbates this, not to mention that it also ups the challenge, which means more quarters in less time. You'd best keep one gimlet eye on your mini-map if you want to last long enough to face the Wizard himself. The Wizard is a formidable foe, so thank your lucky stars that he doesn't show up often. To face him, you must defeat the Worluk, who will only appear after you've beaten all other foes (you should go after him even if the Wizard scares you, since shooing the Worluk before he can escape doubles your scoring in the next dungeon). If the Wizard appears, get ready to rumble! His lightning bolts are deadly accurate and he can teleport around the field at will, making hitting him a dicey proposition, to put it mildly. However, the cabinet art is what really pulls he game together. This seems a strange thing to say, but it is the only way we can get a detailed look at our antagonist. The Wizard for Wor has an amazing character design—the blue robe does a good job of signifying a magic-user (which is important with all the other mechanical beasts on the cabinet), the Doctor Doom-esque face plate draws attention with its color contrast and the Snidely Whiplash the face plate rocks could have been monumentally stupid, but turned out awesome instead. In addition, the Wizard of Wor is a chatty foe—he has over 70 different phrases that cover every possible occasion in he game, from inserting a coin to getting blasted by the Wizard to losing your last man. All of them, especially the ones where he laughs at you, really help motivate the player to have one more go. Overall, Wizard of Wor may seem like a dead end for the development of video games, but I actually was one of the pinnacles of '70s arcade design philosophies, playing largely like a blend of Berzerk and Pac-Man, and pointed (mainly through its voice synthesis) toward a bright future for the industry. [B]Next Time on The Top 25 Pre-1991 Western Arcade & Console Game Villains[/B]: Rollin', rollin', rollin'... [/QUOTE]
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