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Farsight Studios
The Pinball Arcade / Farsight Studios
The true "Earn a Credit" sound (SHHHTACK!)
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<blockquote data-quote="Tuomas Hämäläinen" data-source="post: 67161" data-attributes="member: 787"><p>"Fart" is an interesting description (for the kickout sound) that never occurred to me but fits perfectly now that you said it... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Anyway, it's not just the sounds themselves but also where they are used. One of the most audible inaccuracies coming to my mind are the ball trough sound effects. There are at least 7 different ball trough mechanisms used in TPA tables: WMS DCS, WMS pre-DCS multiball, WMS pre-DCS single-ball, Gottlieb multiball, early Gottlieb EM (which should also have manual ball serve), late Gottlieb EM like Big Shot and modern Stern games. However, a single set of sounds is employed for all of them. The closest thing they currently resemble is the DCS-era WMS ball trough.</p><p></p><p>I know it sounds like a small thing (pun unintentional) and players unfamiliar with the underlying mechanics probably don't even realise something's off, but it's the details like this that make the experience one step more authentic when given the care and attention they deserve.</p></blockquote><p></p>
[QUOTE="Tuomas Hämäläinen, post: 67161, member: 787"] "Fart" is an interesting description (for the kickout sound) that never occurred to me but fits perfectly now that you said it... :p Anyway, it's not just the sounds themselves but also where they are used. One of the most audible inaccuracies coming to my mind are the ball trough sound effects. There are at least 7 different ball trough mechanisms used in TPA tables: WMS DCS, WMS pre-DCS multiball, WMS pre-DCS single-ball, Gottlieb multiball, early Gottlieb EM (which should also have manual ball serve), late Gottlieb EM like Big Shot and modern Stern games. However, a single set of sounds is employed for all of them. The closest thing they currently resemble is the DCS-era WMS ball trough. I know it sounds like a small thing (pun unintentional) and players unfamiliar with the underlying mechanics probably don't even realise something's off, but it's the details like this that make the experience one step more authentic when given the care and attention they deserve. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
The true "Earn a Credit" sound (SHHHTACK!)
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